Home Creators Posts Import Register Favorites Logout

Videos

  • mazemuncherclip4.mp4

Downloads

Content

This short clip shows some light menu work along with scene transitions and gameplay.

The purple hue on the character is to signify being a new size level without having a whole new sprite for it for testing purposes. Projectiles and collisions are also working, along with enemy states of seeking and stun. The bar on the bottom signifies a "stamina" meter that slowly drains as the player moves, and acts as a stage timer to clear all enemies before it runs out.

Files

mazemuncherclip4

For Patreon Use Only https://www.patreon.com/thehoodah

Comments

NackV

Ah nice, a good way to measure size stages without using extra time. Looking good!