🎮 VoidBound 0.6.9e Release - Strike The Green Menace 🧌 (Patreon)
Content
It’s finally here! Update 0.6.9e is officially live today and is now available for Observer-tier supporters and above to play!
This update pushes deeper into the main story, beginning with Caly hosting a wholesome dinner party that somehow spirals into a run-in with the space-faring pirates?
How did that even happen?
You’ll find out while exploring a new destination filled with inhospitable denizens who’d love nothing more than to imprison Caly and turn her into their prized… cow 🐮
VoidBound 0.6.9e Patron Release: MEGA / GDRIVE
Changelog 0.6.9e
Removed debug sprites that were left in the build.
Fixed cut-in not being removed properly during combat.
Fixed spelling of the Longclaw during the orc ship sequence.
Changelog 0.6.9d
Improved loading time for Gallery from an average of 45 seconds to 5 seconds
Fixed Questlog entries for the start of the new content.
Fixed an issue with the caching system that resulted in livestream images not correctly loading.
Fixed an audio crash in the new dungeon.
Fixed a crash when using an item from your inventory outside of combat.
Fixed an issue where the EggLaying quest sparkle could appear prematurely during visits to the Xaide dungeon.
Fixed Quest Log failing to register completion of the Dinner questline due to an incorrect value and plugin command.
Renamed the final Orc Dungeon quest to avoid a naming conflict with an earlier quest.
Fixed an issue where stepping on the wrong tile during the Mind Dungeon sequence could prevent the Auction House questline from triggering in the EggLaying scenario.
Fixed a conflict between the bounty quest chain and the Dinner quest scene. Players must now complete the Xaide questline and obtain their bounty hunter license beforehand.
Added additional bad endings and corrected grammar (e.g., lowercase “Discord” and “Twitter”).
Revised Jens’ dialogue about cows. She mentioned them before in Tripteen Dungeon so Jens will now acknowledge it as a familiar creature.
Fixed a brewery minigame softlock when pushing the bottle upward.
Fixed Caly's standing art not being correct removed on the ship.
General grammatical revisions and lore consistency adjustments.
This update continues off the main quest-line picking up right after Caly wakes up from her nightmarish coma. If you haven't reached that point in the game yet, please continue playing on as normal.
For Players Continuing with Old Saves:If you've already finished the Xaide quest-line, head inside the Space Port building once and you should get a popup confirming the activation of the 0.6.9 update. Simply, make your way to the Bounty Guild from there on to follow the new quest-line.
Alpha Players, Please Note:
If you're diving into the game again with this build, it's especially recommended to at least restart your play-through of the Orc Dungeon segment from the beginning. This is because a lot of gameplay related additions were made since Alpha's release and your middle of the dungeon saves might bug out and cause soft or hard locks.
Let’s take a look at some of the new things in this one!
Content Highlights:
The Search Begins
Caly hasn't been at peace ever since her traumatic return from Xaide. Even after recovering, she is still haunted by the specter of the Urtu Captain, and it seems to be taking a toll on her mentally.
Haar fears that her quest for vengeance will consume her. So, he suggests a pleasant evening among friends.
Unexpected Guest
What was meant to be a quiet night among friends is abruptly shattered by an unknown force, pushing Caly’s nerves to the breaking point. It’s clear the Urtu have no intention of leaving her alone. So, she decides to take the fight to them.
But the key to turning the tables on the Empire has fallen into pirate hands, and Caly must risk her own future in order to stay one step ahead in this deadly game of cat and mouse.
Caching System
Many amongst you might remember us mentioning the Caching System in our recent Progress Reports. It has been a core focus of our efforts for sometime now. While the system has been in the game, in this update it has been completely overhauled and is now far smarter than before.
Assets such as images are loaded quietly in the background as you play, rather than all at once. As a result, load times should be noticeably shorter across the board- especially on lower-end systems and toasters alike.
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-Change Log:-
🔹 New Content: 💡
Added 6 new H scenes and 2 bad endings.
Added 163 Images of both SFW and NSFW variety.
Added 29 new custom sprites.
Added 7 new character standing arts.
Added 8 New Dungeon maps.
Added Dinner Scene quest-line.
Added Orc Pirates Questline.
Added 3 Bosses and 4 Normal Enemies.
Added 10 Combat Cut ins for the goblins and 8 Combat Cut ins for the orcs.
Added Combat Status Panel Graphics for both goblins and orcs.
Added Enemy Trap Laying mechanic.
Added 6 new tracks.
Added Caching System.
Added Heat Shader System.
🔹 In-Game Fixes: 🛠️
Fixed an early game issue for players starting a new game whereby Haar becomes unresponsive after clearing the Tripteen dungeon, essentially soft-locking the game.
Fixed an issue in Brewery bottle minigame whereby the game would softlock if players directed the bottle on the upper line and pushed it outside of the bounds.
Fixed a sequence where a sparkle meant for Egg Laying quest would show up prematurely during any other player visit to Xaide dungeon.
Fixed Slime Quest freezing when encountering both the first slime and the Exhibition NPC while naked. This NPC causing the freeze will now vanish until Kenna leaves the spot.
Fixed a route plugin issue that was breaking some movement routes across the game.
Fixed one of the Orcs in Armory who would freeze instead of pursuing Caly on detection.
Fixed nametag "undefined" issue during the conversation with Haar in Bounty Guild.
Fixed balloon icon and NPC direction triggering in the wrong character during the Intro Lab sequence.
Fixed some instances that were calling old Bad End Events and outdated texts.
Fixed various collision issues.
Fixed having the wrong Xaide Bad Endings play during story.
Fixed wrongly rotated robot combat cut in.
Trimmed down the text for the first tank scene a bit
Fixed a game freeze when trying to go to the dinner without having visited Vas previously
Fixed an issue with the new caching system when loading older saves
Fixed Movement Route in Milking Chamber
Fixed Bay Door not being unlocked if players get defeated before opening it and getting stuck after defeating the boss and returning to the Cargo Bay
Fixed NPCs in the Milking Chamber not vanishing correctly post defeating boss
Fixed Crash if players save after defeating Yagnar and load that save
Fixed Jens standing art not vanishing after Yagnar has been defeated
Fixed Caly standing art not vanishing when using the ventilation shaft
Fixed various Typos.
🔹 Ongoing Tasks: ⌨️
Killing goblins patrolling the Armory in open combat still needs a bit of work.
Some combat re-balancing might still be needed and enemies behave unpredictably if they end up spamming restraining skills consecutively.
Lovense commands for the new content is scheduled to be added in a future update.
An old demo message erroneously still shows up after a certain Bad Ending is triggered.
Quest-Logs aren't tracking some quests properly.
New gamplay tweaks and additions for both the Engine and Bridge Map of the Orc Dungeon.
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And that wraps things up for this update. This is, by far, one of our biggest releases yet- but, we’re not done. You can expect new additions, refinements, and the usual round of fixes and polish in future mini updates.
As always, thank you all for your continued faith and patience, especially during this stretch. And for those looking to jump in, or recommend VoidBound to a friend, the game is currently 30% off on Steam for a limited time.
And as for our next content update- plans are already in motion, so keep an eye out on our Progress Reports for those news updates as well.
Enjoy and Kind Regards,
Cursed-Atelier Team