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Regarding this week’s Progress Report—due to the preview content featuring an animated GIF, that we’d rather not censor, it unfortunately runs afoul of the Patreon's public post guidelines. As such, this post will remain locked behind paywall here.

HOWEVER, the full report remains freely available to view on our sister platforms, so interested fans can head there to check it out! We sincerely appreciate the understanding.

Greetings, VoidSeekers!

Development continues along steadily so, let’s quickly dive in and see what the team has been up to this week:

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Fashionista Caly An array of Caly sketches are on their way! Our artist has a delightful variety lined up, including casual wear, her suit, a bikini, and two special outfits we’re keeping slightly under wraps for now. ;)

New Planet Concept ArtWork on the new planet’s concept art continues as we design utility furniture and environmental props to help suitably furnish the upcoming dungeon.

Missionary ServiceThe Caly Missionary scene is entering its final stages, with beautiful fully rendered versions currently being polished.

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Dungeon Puzzle DesignOur writer has been brainstorming new puzzle ideas for the upcoming planet. These range from simple item-based interactions- such as bringing specific objects to the correct locations, to more involved engineering challenges centered around the dungeon's core hazard.

The foe awaiting Caly in this area is also shaping up to be unlike anything we’ve designed for VoidBound so far, promising a fresh encounter.

Item & Lore ExpansionWe’re expanding the pool of collectible items and working on their descriptions as well so they feel naturally woven into the culture and history of this new world.

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Henosis Navigation SystemA directional guidance system to help players navigate Henosis more comfortably is currently in the works. As large as the city is, we never want exploration to turn into frustration or leave players completely lost.

Combat Elemental FeedbackLastly, we’re working on a new visual feedback system for combat that better communicates damage effectiveness, including indicators for when element based attacks are highly damaging or when enemies resist specific damage types.

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That wraps up this week’s log.

As always, we appreciate you tuning in and we look forward to sharing more with you soon.

Until next time, stay safe, VoidSeekers!

Cursed-Atelier Team

Find Us @ https://store.steampowered.com/app/2500710/VoidBound/

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