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Rise and shine, chicks and dicks!

Captain Wolfen here with a special report for you space maggots. First off, I want to thank you all for your patience and support; it’s truly fantastic to see the backing and excitement you—you bunch of cosmic perverts—bring to the project. From the bottom of my heart, thank you.

Now, let's get down to business—or do you want to live forever?!

Work on the new dungeon, the Jaee Ruins, keeps progressing—and progressing well. The crew here at Cursed Atelier is giving this dungeon extra attention, doing everything in our power to knock it out of the park in every aspect: art, level design, enemy design, and—of course, most importantly—hot girls doing hot things on screen... all while engaging in wild action with aliens from the depths of space. Speaking for myself—and I think for the team as well—this new Jaee Ruins is something of a passion project. I’m not ashamed to admit that this dungeon draws heavy inspiration from the Alien franchise—a series that holds a very special place in my heart. So, expect one hell of a sexy xeno-adventure with our naughty space girl Caly right in the thick of it!

But enough talk—it's time to show off what's new! First up: level design. As you can see here, the layout plans for the dungeon's first four maps are ready, and production is already underway. And yes—besides being an artist who draws naughty stuff—you know, I'm something of a game designer myself.

And now we also have some assets—interactive props—that we’re working on. These are crucial for the various types of player interaction during gameplay, ranging from doors that require energy cells to activate, to disgusting cocoons filled with horny monsters! Oh, and don't ask about my fantastically cringeworthy involvement in the SFX creation process for those assets...

And speaking of monsters, some concept art for a few monsters! Oh yes—don't worry, we've got plenty of tentacles and alien dicks here.

For now, we're referring to all this bizarre stuff as "Xenos"—yeah, I know, super original, but it fits well for the time being, and we needed a placeholder name until we had something solid.

So, let me introduce you to the first Xeno: the Phalocerato—affectionately nicknamed "Horny" by the team. Do I really need to explain why?

Our little buddy Horny here is going to be a common enemy that jumps out at Caly from the dark corners of our dungeon; and yes, he’s going to do that thing to her using that thing you see right there.

Here are some initial sketches, along with the artwork I'm currently working on, which represents something very close to his final design.

That’s all for now, space cadets. Once again, thank you for your patience and all your support—you’re the reason this is possible. Thanks for believing in this project, which is, above all, the realization of a dream.

Oh, please note: Everything shown here is subject to change in the final game. After all, this is just a sneak peek at the development process, and when it comes to development, a lot can change based on testing and feedback.

Lastly, it’s been a while, but our supporter community voting will be making a return! This time, though, we’re shaking things up with a brand-new theme for you to vote on. More importantly, your collective choice will actively help shape and direct the content we work on in the future. More details on this soon!

So, you bunch of rascals—that’s a wrap!

Regards,WolfenHoodC-A Team

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