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Patrons, a new journey awaits. The latest VoidBound build is now live!

This update introduces the new Bounty Guild mission system, along with new quests, skills, rewards, and plenty of other work happening behind the scenes.

VoidBound 0.7.4c [Patron Build]: MEGA / GDRIVE

0.7.4c Changelog:

Fixed an issue where the player couldn't achieve the Ace rank or get the rewards even though they met the rep requirements.

Fixed an issue where if the player rejected learning a skill available to their rank, they'd get stuck in a choice repeat, forcing them to learn the skill to escape the loop.

Fixed an issue where if the player moved up the ranks without learning skills from previous ranks, they'd get locked out of getting those skills. Players will now be offered all the skills that they didn't get in the previous rank.

Added a clear message if player already have gotten all rewards for their ranks.

Fixed a few grammatical typos.

0.7.4b Changelog:

Fixed weapon stat preview when changing weapon parts

Fixed weapon mods vanishing when swapping weapons

Fixed skill crash on the intrusive thought

Fixed enemies not properly resetting during radiant quests

0.7.4a Changelog:

Fixed reward tracking parameter that was using the wrong variable to check for reputation. Rank checking itself was correct. Only reward section was affected.

Fixed formatting of one dialogue in the Xaide Labs

Replaced dead Orc sprites in Yagnar's office with blood sprites instead.

Replaced dead Goblin sprites in Gobo crew quarters with blood sprites instead.

Fixed an issue where taking the elevator from the 2nd Floor to the 1st in the Orc Dungeon, would make the player sprite go invisible.

For Players Continuing with Old Saves:

To access these new quests, you need to first acquire your Bounty Hunter License. The system would automatically open up after that. Be advised, available bounties are locked behind main questline progression:

Tripteeen Quests [Open by Default]

Xaide Quests [Requires returning from Xaide]

Orc Dungeon [Requires rescuing Ellie]

Let’s take a look at some of the new things in this one!

Gameplay Highlights:

·      Bounty Season

Meet Roana

Once a bounty hunter herself, Roana now serves as the Guild's liaison to its operatives. She oversees the ranking system, evaluates hunters as they prove their worth, and personally entrusts the Guild's more demanding assignments to those she considers capable.

She's also the face you'll be seeing when it comes to mission briefings and rewards.

·      Speaking of Missions

Mission Overview

Roana currently offers seven missions tied to each of the game's three main storylines: Tripteen, Xaide, and the Orc Dungeon.

These missions will only become available after players have cleared their respective areas, ensuring that each request is accessible at the appropriate point in the story.

The missions come in a variety of forms, ranging from straightforward kill contracts and collection assignments to jobs that require you to visit specific locations and deliver requested items.

Please Note: These missions aren't intended to be repeatedly undertaken from a canonical standpoint. But for this release cycle we're giving players the freedom to tackle them as many times as they like. Feel free to experiment, test the system, and make the most of the available missions while they're open for repeat play.

While we initially planned to launch with nine missions(three for each main dungeon zone),the current total stands at seven, with only one dedicated mission for the Orc Dungeon. This is because the Orc Dungeon mission is longer and more varied, featuring multiple objectives rather than a single straightforward task. We do plan to expand the system with new missions in the future, so stay tuned for further additions!

·      Ranks and Rewards

The new system introduces a ranking structure for Guild operatives, with players starting as Rookie and progressing through Scout, Tracker, Agent, and finally Ace.

Each completed mission awards a set amount of reputation upon turn-in. However, as you climb the ranks, missions provide diminishing reputation gains, meaning you'll need to complete progressively more missions to reach the next rank.

For now, rewards consist exclusively of unique skills like:

Scout

·      Tactical Retreat

·      Deep Breathing

Tracker

·      Flying Knee

·      Intrusive Thoughts

Agent

·      Makeshift Grenade

·      Distraction

Ace

·      Overcharge

·      Arousing Thoughts

·      Ragebaiting Thoughts

Future updates will expand the reward pool to include credits and weapon modifications as well!

·      QTE Customization

Combat ingame was recently expanded with Quick-Time Events (QTEs) tied directly to many of the new follow-up skills used by enemies. We've now added multiple options for players who want more flexibility with the QTE system. You can now extend the duration of QTEs to 1×, 2×, or 5× their normal timer or, disable QTEs entirely if they're not your thing!

Change Log:-

🔹 New Content: 💡

Bounty Guild Mission System introduced

7 new Bounty Guild missions

Multiple mission types: kill, collection, delivery, and location-based missions

New Guild Ranking System: Rookie → Scout → Tracker → Agent → Ace

Reputation progression system with new skills and rewards tied to Guild progression

QTE duration options: 1×, 2×, and 5× with the Option to disable QTEs entirely

Added a function to unlock gallery via the debug menu

In-Game fixes 🛠️

Fixed Vas's sprite not vanishing from the sofa during the mechanic sequence.

Fixed a clash where a player being active on two quests in Vas's home, would freeze the game.

Fixed an issue with Casino scenario where if you talked to Vlug first, the choices could prematurely end the event bugging it up.

Added clear indications of how much money the player got after turning a bounty in.

Added clear indication of how much rep the player got after turning a bounty in.

Yagnar's knocked out sprite now disappears after Orc Dungeon is finished. This is in line with the lore that both Yagnar and ThickJaw were taken out by Caly. Whether they were killed or simply gravely injured is currently unknown.

Fixed some issues with Orc Dungeon repeating events or disabling vents after clearing the main storyline.

Fixed ThickJaw's door that would not open fully and create an invisible wall.

Fixed trigger point that wouldn't allow players to trigger the mission, “An Unexpected invitation”

Fixed spelling mistakes in the new scenario

We hope you enjoy putting the new systems through their paces, and as always, we'd love to hear your feedback!

Enjoy and Kind Regards,

Cursed-Atelier Team

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