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Salutation Voidseekers,

The time has finally come to unveil the fruits of our labor as we're glad to announce that VoidBound content patch 0.5.5 is now LIVE and available for everyone to enjoy!

This patch is jam-packed with exciting additions and improvements, designed to breathe new life into your game-play experience. We've listened closely to your feedback and poured our hearts into crafting an update that, we sincerely hope, will exceed your expectations.

Here's a sneak peek at what awaits you in this offering:

0.5.5 is inherently a mixed basket of diverse ideas. It opens up with a retake on how Caly's journey initially unfolds. While the core tale itself remains true to its origins, the intro narration has been put through a major revamp. In short, the "word heavy" facets have been replaced with a more "player involved" game-play elements. Additionally, a new ending has also been added expanding the HSDF arc further. This time Caly runs afoul of the big honcho Gen and suffers the consequences for it. And finally, a much requested feature is now operational as well! Read on for more details.

New Content:

Reworked Tank Scenario

Caly's abrupt awakening in an observation chamber after nearly dying to an unbelievable invasion  forms the cornerstone of her, as well as the player's, introduction to a new alien world. As such, both the CG as well as the text work of this important scene was remade from the ground up. A complete new visual experience all around.

FIVE new maps of the Introduction Arc

In contrast to the original, Caly's escape from the lab to Setek, is no longer instantaneous. Instead, you must now guide her to safety navigating multiple maps that also serve as introduction to the basics of RPG elements. Explore, Interact and eventually Fight your way to the safety of Haar's ship for many a foe stand between you and your freedom.

Quest Log Tracker

One of the most requested features for our beloved game has finally arrived: a dedicated quest log system! Now you can:

Track your active and completed quests: See all your current objectives and their progress at a glance, no more frantically scribbling notes or scouring your memory.

Review quest details: Easily access detailed information about each quest, including objectives, rewards, and any important lore snippets.

Stay on track: The quest log will clearly mark your progress and offer helpful hints to guide you along the way.

Immerse yourself deeper: With the lore and backstory readily available, you'll feel even more connected to the world and its characters.

Unfortunately, the log only tracks the first intro quest for now. But, as proof of working concept we hope you are satisfied with the result and bear with us as we work diligently to program the tracking coverage of all the available quests in the near future.

New Bad End Route [Gen's Arc]

Expanding further on the Slime Quest expansion, comes another branching route that spells the swift end to Caly's journey for going up against authority unprepared. Gen might be a diplomatic and cool-headed administrator in public, but once he has his foe on the knees, he isn't hesitant about imparting some shocking lessons in obedience.

Finally, to sum up the patch, you'll find:

Over 100 new CGs woven around three brand new H scenes!

New Tutorial Scripting with a brand new enemy.

New grab and restrain pose deployed by the enemy "Bio Weapon".

New Lore and Datapads added to the world!

Two new trusted side kicks for Vas: Hemma and Fou

And a bunch of miscellaneous additions like:

Updated Ray Casting on light textures.

60 new parallax files.

140 new light textures.

Four new BGM tracks.

Various plugin fixes.

Bugs and Grammatical fixes.

Download VoidBound 0.5.5a: GoogleDrive / Mega 

Developer Notes & Instructions:

1) Simply download and unzip the file and double click Game.exe to play the game.

2) If you're confused about the .7z extension, simply install the freeware 7zip software, right click on the downloaded file and hit "Extract here"(If you are on Win11, click "Show more Options" first before finding the "Extract here" command)

3) Saves are backward compatible with the original Henosis Overhaul patch should you decide to import your saves. Copy the save folder from the original and paste it into this one. Continue playing as normal from where you last left off.

And that is it!

Though there are a fair few things for you to go through this time, we're confident that the quest log system would be our biggest highlight by far! It's designed to greatly enhance your game-play experience, making it easier than ever to embark on thrilling adventures and achieve your goals. Just wait a tiny bit more for us to make it fully tracking system to serve that purpose.

Finally, a big thank you to all our fans for your continued support! Your feedback and suggestions are invaluable to us, and we're always striving to improve the game based on your needs. We sincerely hope you enjoy this release, and please, do not hesitate to share your thoughts on any and all facets of the game!

We'd love to hear your feedback here or on our Discord, so we can improve ourselves further.

Thanks for reading and your time! Happy adventuring!

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

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Comments

Mike

i Just started playing this version and its going well apart from trying to figure out how to complete the server room , i'm having a hard time getting the row completed is there any guidance you could give on completing it

Mike

Thank you for your help , much appreciated keep up the good work

Anti-No

Question about the Myconoid planet. Xaide? Anyway, in the dungeon there, there is a room you need to reach for air. However, when trying to enter it from the east, I get "There has to be something in this room." I then get pushed back out of the room, back into the corridor. Repeatedly. Meaning I can't actually enter it. And the time keeps ticking down. This is something of a problem. Any tips?

Cursed_Atelier

Can you enter the maze where the timer originally started or what happens after the timer runs out, does it then reset correctly that you can attempt the room again? Can you provide a save or screenshot to where it pushes you exactly? When you say, you can't actually enter it, are you referring to the room to the left inside the timer maze?

Anti-No

When I say I can't actually enter it, I'm referring to the room in the upper left of the timer maze, yes. The one you're supposed to reach for fresh air. The timer starts at 2:00 or 1:59 if I get dragged back by the myconoids after collapsing because the time runs out. If I exit the timed maze to the south then enter from there the timer seems to start at 1:45. When I try to enter that room in the upper left of the timed maze, through the long corridor from the east, I get stopped halfway into the threshold to the room, and then kicked a bit into the green. It looks light exactly one square to the right. It does not matter if I follow the upper or lower wall when trying to enter, I get pushed straight east one "square" no matter what. When the timer runs out - Woozy message first, then dragged back and "The myconoids seemed to have helped again. Time to give it another try." This last message after I have popped up in the timed maze by the south entrance, and timer at 1:59 or so.

Cursed_Atelier

First time hearing about the issue that you can't enter the room in the top left. I will need a save to fully debug the issue and steps to recreate it.

Cursed_Atelier

Fixed the following issue, that if you have reached the room in the top left to get the vial, that afterwards if you enter the room again, that there is no timer running and that the room is accessible again. I hope that was the issue you where having, on the second time you enter that room and not on the first time. As the event that you described triggers after you have successfully done the event inside that small room.

Anti-No

...sadly, no such luck. Never been inside that room.