A Little Development Update 👋🎮 (Patreon)
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Hi everyone!
I’ve finally managed to get most things back in order, and overall I’m feeling much better, as much as that’s possible after everything that has happened.
Here’s what’s currently happening with development:
I got a little stuck on localization because I slightly underestimated just how much work it would involve. As it turns out, localization really is something you should implement from the very beginning, rather than waiting until the game has accumulated a frankly indecent amount of text 🤡
Still, there’s good news: the core localization system is now complete and working! ✅
The remaining work mostly involves going through all the existing text, adding missing localization keys and translations, and making sure there aren’t any especially sneaky hardcoded strings hiding somewhere in the project 🔍📝👀
Also, apparently deciding that I didn’t already have enough problems🙈, I upgraded the game to a newer version of Unity 🛠️
Fortunately, only most of the shaders broke, rather than the entire game. So by game-development standards, the upgrade was practically a flawless success 😌✨
I’m now gradually fixing the visual issues and restoring 🔧 everything to its proper state
The update does have one important advantage: most antivirus programs should finally stop complaining about the game builds. The previous build was compiled using an older version of Unity that contained known security vulnerabilities, which sometimes caused antivirus software to become understandably suspicious 🛡️💻✅
So development is moving forward, even if much of the current work is happening behind the scenes. It may not always look exciting from the outside, but these technical improvements are important, and the game is gradually becoming more stable and complete 🐌➡️✨