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Something I really appreciate about the hells as a setting is there are a thousand rules governing what you can and can't do with it, but the slightest amount of investigation reveals tons of exceptions. Yes, Baator is exclusively home to devils who are eternally at war with demons and destroy them on sight and yes, no demonic invader has ever passed beyond the gates of Dis and yes, there is but one path of descent through the hells.... and yet

Once you get into the nitty gritty of it, wow it seems like there sure are a lot of demons in hell. Glasya's raising her so-called "wasp devils" and entertaining demonic party guests, smugglers be smuggling all kinds of riff-raff through Stygia, and there's a whole-ass murder-carnival roving around Maladomini. I'm sorry, but no matter how you slice it, there's no way these fiendish murder-carnies come from devil stock; that simply reeks of demonic taint. This Master of Cruelties is a carnival ringleader so committed to the bit he's gonna treat combat like a proper show, even if the only audience are the people he's killing. It's about the principle of the thing, you see.

On the species side of things; Duergar get to be supremely stubborn and can use grumpy psionics; Kreen get a feat chain to undergo biokinetic metamorphosis, then can get to work mutating their allies; Warforged get features that make them really useful (exploitable) to their allies.

Master of Cruelties

Species - Duergar

Species - Thri-Kreen

Species - Warforged

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Comments

CamunonZ

Just a heads-up, the Homebrewery link for the Warforged is actually taking me to the Thri-Kreen document

Ellie P (edited)

Comment edits

2026-09-08 16:00 I absolutely love, species, specific feats
2026-07-08 13:03 I absolutely love species specific feats

I absolutely love species specific feats