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Hello everyone,

Following is the new content added between 4th and  10th of november.

Souls-like - Lesson 62 - Multiplayer Structure Refactor #2

https://sharpaccent.com/?c=lesson&cid=13&id=173

Souls-like - Lesson 63 - Multi-Room Network Scenes

https://sharpaccent.com/?c=lesson&cid=13&id=174

Duellistes - Lesson 10 - Particles & Audio

https://sharpaccent.com/?c=lesson&cid=12&id=175

Apart from the lessons, you will now also get site notifications when a WebGl build was either added or updated on a course.

Have a nice weekend

Athos

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Comments

Anonymous

In Souls-like, weapon stats were dropped, right? 5 damage per hit is still in place as far as I could tell. As an alternative, would you say that any method is as good as another? These lines seem to work in EnemyStates if weapon stats are plugged back in: WeaponStats w_stats = ResourcesManager.singleton.GetWeaponStats(curWeapon.item_id); int damage = StatsCalculations.CalculateBaseDamage(w_stats, resistances);

csharpaccent

Yeah any method could really work, it doesn't matter. I don't know the exact formula dark souls calculates so it's only guesses. You can even hardcode the damage on the enemies, just make sure you have modifiers for stuff like new game plus etc.