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After over 3 years of work, the next demo is finally here!

I'm currently extremely tired, so I'll keep this short: you might have seen me mention this in the Discord server, but please keep in mind that this is a WIP! The story is fully playable, but there will likely be bugs here and there. I didn't encounter any game crashing ones and put as much time as I possibly could in this version, but it will surely need to be updated a few times!

...In fact, I'm realizing right now that I forgot to update something in the button room in Sablee Ocean. the puzzle might require you to click the "turn characters transparent" button. My bad, I did get stretched very thin. I'm falling asleep as I type this, but I'll make sure to check in once I wake up to see if any grave issue arose.

With that said, I hope you'll enjoy it! ^^

Download link:https://mega.nz/file/T4UHVAha#esvUukcZrrAdYBu2Au9DHaHG2ETjkcC-kimp5mjgLYA 

Comments

Ran

NICE! Thanks for the update!

skryrmir7

Woohoo! I've been looking forward to this for 3 years! Excellent work!

Mystice

Can't wait to play it! Congrats for the release and thanks for the hard work!!!

Night63

Sadness i'm stuck on the first screen after you launch this new demo, it also took mutch more time to launch than the previous update. dunno what it's causing it. But i can at least let you know that at least for me this new demo don't want to go further that the first screen, even if i wait 5 min. Update : never mind, i needed to erase the save location file to make it work again.

Ran

storage seems to to not work. Any Item I put in there is getting removed unless i'm doing it wrong.

K

Seems to be some kind of error drawing the map for the ocean when you reload a save? It forces the game to close when you enter the ocean or try to look at its map. I ran into another error that forced the game to close interacting with the pyramid shaped gap in the Ocean Depths (presumably without whatever key item or puzzle is required) so I don't know if that's related.

K

might be worth noting i have a note on the ocean's 2nd floor map in case it's the notes system that's bugged

Night63

I also got the same thing for the storage, the item vanish when you put them in. And well, i tried to do alchemy and go this FATAL ERROR in action number 1 of Other Event: User Defined 4 for object obj_AlchemyController: Variable obj_AlchemyController.tempValue(102495, -2147483648) not set before reading it. at gml_Object_obj_AlchemyController_Other_14 And it's every time i try to synthetise i got this Update : I got another fatal error after the "festival event" i tried to save before talking to Vestia again and game crashed while saving. Another Update : Got another crash after the festival event, going to sea crashed the game So i think game need some fixe ^^ .

K

created a new save to further test this- just walked into the ocean one tile, saved, reloaded save: no error. Likely an event in the ocean (or ocean depths like what caused my first error) is to blame. Made a test note on the first floor, saved and loaded, no error. Started making my way to the second floor, stepped into a room that gave me no issues on my first save, reproducible errors in "exploration controls". Lots of bug squashing that needs doing.

ArtisticBulbmin

Yeah I'm getting a fatal error too. When I tried opening the pyramid thing in the ocean depths, it would crash. And each time I try going into the ocean after reloading, the game crashes. I hope I don't have to start a new save to avoid this. I'm loving the looks of this though and I can't wait to upgrade Vuu's appearance

Night63

Gona wait the fixe since i only get fatal error after festival event, saving crash, going to sea crash :/

skryrmir7

Same. Going to ocean after reloading a save causes crash with following message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_Map: Push :: Execution Error - Variable Index [1,1] out of range [1,-1] - -7.tempArrayMultiState(100003,32001) at gml_Object_obj_Map_Draw_0 ############################################################################################

WryToast

Where's the save location file? I'm running into the same issue

Suffering Summer

Having similar issues with game crashes. Going to the ocean after the festival crashes the game.

WyattMeyer

Same, storage is completely broken it seems (Save Slot 1, if that matters). Middle click to fast transfer deletes the item, as does right click and drag.

Kryonic

I'm glad this project has gotten to this point, I was honestly worried for a while

WyattMeyer

Attempting to go to the Ocean Depths pyramid before defeating the pirates resulted in this fatal error when clicking on the door button: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object obj_DialogueManagerExploration: local variable arrayDialogue(100008, -2147483648) not set before reading it. at gml_Script_get_dialogue_sablee_ocean_english ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_get_dialogue_sablee_ocean_english (line 0) gml_Script_get_dialogue_sablee_ocean gml_Script_get_dialogue_exploration gml_Object_obj_DialogueManagerExploration_Other_10 Interesting is that -2147483648 is 0xFFFFFFFF, which can probably happen when you try to subtract 1 from an unsigned int 0.

Felgrun

Played for a while, reached the second city and the lady that revives people, found her in the random encounter zones and tried to revive someone, screen went black and game crashed without a Crash Log, reloaded a save and now I go to change my companion's equipment/spells and instantly crashes. Was working flawlessly before that though! ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 2 for object obj_MenuEquipment: Push :: Execution Error - Variable Index [0,5] out of range [1,5] - -7.itemInfo(100002,5) at gml_Object_obj_MenuEquipment_Other_12 ############################################################################################

Crystal Core

it appears to crash if you open a chest too fast (while it is still rising up) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object prt_Chest: DoAdd :2: undefined value at gml_Object_prt_Chest_Other_10 ############################################################################################ Later edit: correction this is just a bug with chests, potentially it isn't setting a value correctly after loading a save I got the error after opening the main chest after the Pirate captain

Avalanche Rider

Couple of bugs I found so far: - You can alchemize anything without proper ingredients by changing the alchemize number - Storage seems to be completely broken - anything you put in storage disappears?

Avalanche Rider

Clarification of that alchemize bug - Seems like the red shard count matters, but not the ingredients themselves when you change the number.

Avalanche Rider

Seems like at the shop you can only sell one thing at a time, so you have to close the menu and go back to the shop to sell something else

WyattMeyer

More bugs: In the tower after meeting Rose, back tracking to save point #2 crashes the game. I don't know if it's specific to it, but it happened after viewing the Oni & Golem cutscene: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object obj_GameController: Push :: Execution Error - Variable Index [3,0] out of range [5,0] - -1.arrayDiscoveredBGM(100017,96000) at gml_Object_obj_GameController_Other_10 ############################################################################################ Because you crash during the save, I ended up with Rose's inventory corrupted, requiring a completely new save ( https://imgur.com/a/FcaKKJh ): ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 2 for object obj_MenuEquipment: Push :: Execution Error - Variable Index [0,5] out of range [1,5] - -7.itemInfo(100002,5) at gml_Object_obj_MenuEquipment_Other_12 ############################################################################################ Attempting to click on an enemy's soul in the Almanac causes the game to crash: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object obj_AlmanachItemPage: trying to index a variable which is not an array at gml_Object_obj_AlmanachItemPage_Other_10 ############################################################################################

gyk

Yay, so excited! I hope you can take a nice long break, it's very inspiring how much effort and consistent communication you've put into this. Note: for those on Parallels, you may need to change CreateTexturesOnDemand to 1 in options.ini so you don't get an out of error message on boot up.