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Poll

Poll: Boss Fight

  • I thought it was a lot of fun! 22
  • I liked it. 38
  • I don't have much of an opinion one way or the other. 9
  • I didn't like it. 0
  • I hated it! 1
  • 2017-12-17
  • —2017-12-24
  • 70 votes
{'title': 'Poll: Boss Fight', 'choices': [{'text': 'I thought it was a lot of fun!', 'votes': 22}, {'text': 'I liked it.', 'votes': 38}, {'text': "I don't have much of an opinion one way or the other.", 'votes': 9}, {'text': "I didn't like it.", 'votes': 0}, {'text': 'I hated it!', 'votes': 1}], 'closes_at': datetime.datetime(2017, 12, 24, 18, 7, 37, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2017, 12, 17, 18, 7, 17, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 70}

Content

Greetings,

Thanks for the bug reports, everyone! I'm glad to see they weren't that bad this time; I was kinda terrified that some awful one would rear its head, but thankfully that hasn't happened yet.

One of my design goals, all the way back from when I first started thinking about the project, was to create interesting, challenging, and maybe fun boss fights. 

The boss fight in 0.3 was only a baby step toward the sorts of things I want to do, but it should give you some idea of where I'm going. I hope to eventually end up with something like a WoW raid boss fight, but there are a lot of steps I'll have to go through before I can get there. (For those interested, my next challenge is figuring out how to implement a threat mechanic.)

I'm curious what you guys think about the fight, though, so I've decided to put up a poll! If your thoughts are more nuanced than the poll choices, please let me know in the comments. Also, I'm particularly interested in whether or not you experienced any lag - I didn't, but I want to know if others did (and if so, how bad was it?).

I hope you enjoyed 0.3, and thank you for your support!

Edit: I didn't set it to "one response per person", and I can't change it now, so please only vote for one option!

Poll Question: Did you enjoy 0.3's boss fight?

Comments

DarkEve

Question: are you planning on implementing experience and levels? Or is it going to be based on quests completed like HR training the guards? I think the latter is easier to contor the difficulty with but I am interested in hearing your thoughts. Thanks again!

Brendan O'Donnell

Well the separated phases did change up the dynamic from just "select attack unless healing's necessary or that one skill is charged", but it still did wind up dragging on a bit. I personally would have at least preferred some sort of indicator of just how much damage was needed to finish everything.

DatGai9

I liked it, as Brendan said the mid fight event changed up the normal "have pc block, Ana attack and heal as needed" routine. The sort of thing that might really make it feel more like WoW raiding by having to actively stay out of the red/fire (oh how I miss Wrath and my warrior pre-changes with the subsequent expansions).