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Poll

Poll: Render Volume

  • Release with 2-3 H-scenes, 7 renders each, 1 month dev time 21
  • Release with 2-3 H-scenes, 23 renders each, 1.5 months dev time 113
  • 2018-02-18
  • —2018-02-25
  • 134 votes
{'title': 'Poll: Render Volume', 'choices': [{'text': 'Release with 2-3 H-scenes, 7 renders each, 1 month dev time', 'votes': 21}, {'text': 'Release with 2-3 H-scenes, 23 renders each, 1.5 months dev time', 'votes': 113}], 'closes_at': datetime.datetime(2018, 2, 25, 15, 4, 8, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2018, 2, 18, 4, 15, 1, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 134}

Content

Greetings!

I'm currently doing brainstorming and planning for 0.5, and as I said in my last update, my PC is rendering away on the high-resolution pictures for the picture pack. There don't seem to be many bugs to bother with (other than the first one!), so I'm getting right to work on 0.5. Related to that, I'd like to know how important the volume (i.e., the total number) of renders is to you guys.

First, a bit about 0.4's development: It took quite a while to get out. Part of that was because I was distracted by the holidays and some minor health issues (resolved now, thankfully), but part of it was also because I spent quite a bit of time making the renders. I did something different that time; when I planned out the renders, I thought of them basically like you might think of shots in cinematography. At each part of the H-scene, I tried to have a shot that captured the essence of that moment. As you can imagine, by doing that I ended up creating a lot of shots.

To illustrate how it might have been done differently, I might simply have chosen a few special moments in the story and emphasized those with pictures. There probably would have been far fewer reaction shots - shots intended to show the characters' state of mind or the dynamic between them - and there might have been, say, 7 or 8 images instead of 22 or 24.

I thought the larger volume of shots made it more "movie-like" and emotionally engaging. I'm not sure what you guys think about it, though.

I'm not going to ask if you want more images, because obviously the answer would be yes. What I'd like to know is if you'd want more renders if it would also mean more time between releases. To make it more concrete, which scenario would you choose?

1. A release with 2-3 H-scenes, 7 renders each, that took a month to develop.

2. A release with 2-3 H-scenes, 23 renders each, that took a month and a half to develop.

So which would you choose?

By the way, these choices aren't a formula I plan to rigidly follow or anything. I'm just trying to gauge how important more renders are to you guys, given that they take more time to produce.

As always, thank you for your support!

Files

Comments

HarveyD

Personally I think it depends on your approach to development. Like most devs on here it seems you're creating each update to be almost absolute and final, in which case it's better to do all the renders you intend to, regardless of development time.

Buster4MC

Which do you enjoy doing more? Renders or writing and coding? Do that. It leads to less burnout and more product.

OhioOkie

I am curious about the videro card you have? Also, are you rendering each picture with the background?... the next one is a tiny bug that haven't mentioned. It is that you can enter the cave without going by the lake. Also when one exits the cave you are placed on the big map by the lake to the South.

OhioOkie

Yes. On the large map one can come from the north along the mountains the how west to enter the cave. Or one can go south fr om the city then up to the lake and enter the lake area. I am on my phone so I can't describe it well. One the then get the lake small map and I think there is a path to the cave entrance map. That is why I missed seeing the fire pit for the camp. Also maybe a,statement that they should camp before going to the cave. ... But on exiting the cave dungeon one ends up south on the big map near the lake and not where on enters if one enters from the north. It is not big. Just an inconsistency.

OhioOkie

The reason I asked about the graphics card I am thing of trying my hand at rendering 3D and trying to gauge if my old fisrt gen I7 and GTX 980 was good enough. It has been years since I upgraded.

DarkmanBNM

I liked the increased number of renders of course, but I have to say I'm eager to see some scenes with Alex that don't feature futa. I hope there will be options for going more of that route in the future.