The Proteus Effect 0.6 is Released! (Patreon)
Content
At long last, 0.6 is out! There’s a lot of new stuff, and I made a number of changes that affect existing content. Probably the biggest one is that I’ve added conversation pictures for all the Bunnies, but there are some other ones that stretch all the way back to when Alex & Ana enter the game world. If you’ve been thinking about starting a fresh playthrough, this is probably a good time to do it!
There are a bunch of notes and announcements I have about this release, but before I get to that, here’s the changelog:
Changelog 0.6:
- The very beginning of a new dungeon (more about that below)
- 2 new multi-part H-scenes
- Bunnies now have conversation portraits (including 0.5.x conversations)
- Introduced the recollection room, which lets you see H-scenes you’ve previously unlocked
- New enemy art and aesthetic (and some animated ones)
- New healing minigame
- New abilities for Alex and Ana
- New combat classes and abilities
- A hidden repeatable boss! (How many times can you beat him?)
- Introduced a credits page
- New buildings and areas
- Lots more skits and dialogue
Other notes: Guard ability now reduces damage by ~25%, down from 50%
The first announcement about this release is that there will be a smaller ‘supplemental’ release coming out. This ‘supplemental’ release will not have any H-scenes; its job is to finish the story of 0.6, which centers around the dungeon. This release has only a tiny bit of the dungeon; there’s a lot more left, much of which is already made. The supplemental release will also have a few side quests, including the starter for the ‘legendary’ quest chain. I’m not going to put an ETA on it, but you can expect it to take far less time than my normal releases.
If you get through everything (minus the hidden boss), there’s probably around 1.5 - 2 hours of new content. I did a playthrough on my Windows machine and didn’t find the game-crashing bug that always seems to plague my new releases, so maybe this will be my first release that doesn’t need a hotfix!
Having said that, this release probably has bugs. There are circumstances in this release that have the potential to create situations that don’t make sense; I’m pretty sure I caught most of them, but there may be a few that I missed (and my ‘fixes’ may have introduced new bugs). Also, the item that takes you to the recollection room has the potential to screw up the game in interesting ways; I think I caught most of *those*, but a few may have slipped through.
This release might be called ‘The Combat Release’, since I introduced a lot of combat-related systems in it. In spite of that, there isn’t very much actual combat. I created the ‘hidden’ repeatable boss in part to give you something to test out the combat against (I also had a lot of fun making him!). I guarantee if you fight him enough, you *will* find him challenging!
Anyway, thank you very much for the patience and the support. I hope you enjoy the release! As always, please let me know if you find any bugs, and I’m also interested in your thoughts on the combat system and anything else that might come to mind!
Version 0.6.1: