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This is the second-day progress of my project, Isekai Pikamee. Personally speaking, I feel like I have bitten more than I can chew since the Isekai Pikamee model is not meant for 3D. One of the biggest hurdles is that the hair design is not mirrorable, which takes a lot of effort to make it work. As such, I take artistic liberty to make sure that the model does not cause performance and workflow issues later on during rigging and animation.

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