Sanctuary: Shattered Sun Developer Q&A with nine2 - Episode 2 (Patreon)
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In episode 2 of our exclusive Q&A interviews, Mike “nine2”, the producer of Sanctuary: Shattered Sun, once again returns to answer your burning questions.
Topics covered:
Networking & Performance: Sanctuary avoids traditional lockstep networking, reducing lag issues and ensuring smoother gameplay by leveraging the best-performing computer in a match.
LAN & Peer-to-Peer Support: Direct IP connections will be available, ensuring connectivity for players with restricted access to Steam servers.
Lore Development: The Dyson Sphere setting was a major turning point in Sanctuary’s world-building, allowing for diverse biomes and a unique strategic environment.
AI & Automation: Future plans may include AI assistants that help manage tasks in large-scale battles, reducing micro-management.
Experimental & Nuke Variety: All factions will have access to nukes and shatter-based superweapons, with unique experimental units to differentiate their playstyles.
Ice & Terrain Mechanics: Future exploration could include Icebreaker ships and destructible ice formations, but maintaining large-scale strategic clarity remains a design priority.
AI Skirmish Opponents & Modding: While AI opponents are not guaranteed at launch, development is progressing, and modding will allow deep customization of AI behaviors.
Public Alpha & Kickstarter Plans: A free public demo will be released alongside the Kickstarter campaign, giving players a taste of Sanctuary before early access.
Future RTS Development: The long-term vision includes multiple RTS titles, expanding on Sanctuary’s technology and gameplay innovations.
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