Pathfinding progress (Patreon)
Published:
2021-03-21 20:36:37
Imported:
2026-06
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Content
You'll now see avoidance of the edges of the navmesh visualized, as well as the pathfinding "carpet"!
Again, stellar performance, 0 units stuck and the next few tests we ran after this yielded 0 units stuck as well, even in extreme scenarios!
Say goodbye to stuck and clipping units forever!
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