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Content

In this video you can see debug lines representing the code that will govern waypoints.

Keep in mind the UI you're seeing here is one made strictly for dev purposes (yes that includes that radial menu). UI will come in the following month.

Yes the waypoint shader that Ozone created : https://discord.com/channels/781554164307591219/781554165721595947/880701327787831316 ...will be what maps to this code.

As you can see we're thinking of ways to make this our own.

Files

Previews only

Sanctuary WIP 2/10 Orders and Waypoint: click and drag and merging waypoints

Sanctuary is an RTS currently in development Website : https://www.sanctuary-rts.com Discord : https://discord.gg/e8ucMCrp73 twitter : https://twitter.com/sanctuarygame1 Instagram : https://www.instagram.com/sanctuarygame facebook : https://www.facebook.com/SanctuaryGame VK : https://vk.com/public205005031 Patreon : https://www.patreon.com/SanctuaryRTS

Comments

Neural Net

Hi guys, great progress and thanks for the updates. I might be getting the wrong impression, but are the units skipping waypoints if a shorter distance is available between the current one and the third?

Tyler Gorzney

2 Things: 1. Why do the units slow down when reaching a mid-point way point to turn? 2. I get the thinkng behind the unit going to the closest point on the spline, especially on tethers, but otherwisee, I would consier this unexpected behavior, as usually multiple way points means the player wants units to follow a specific path/route for various reasons. Otherwise the player would just place one way point at the desired end position. Unless there is a key modifer when placing waypoints to control whether or not units will follow exactly or find closest point on spline? Thoughts?