Patreon Playtest - November 2023 (Patreon)
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Thanks for following along the development so far! Now you can get a first taste of what exactly we've been working on the past months. You can do so through our itch.io page, password Patreon.
We'll be running this playtest for the next 48 hours, so be sure to give it a spin.
This is the first time we're doing anything "large scale" and not in a controlled environment, and we're also still very early in development.
The main goal of this playtest is to get a feel from you all about the pacing, movement, and general combat ideas. Most of our sprites are still placeholders, as we are currently getting a whole bunch of extra tiles made by actual artists.
A few bugs that are known, but that we didn't get around to yet, but you can keep in mind:
- You may want to tone down the volume in the main menu settings, as our tracking of battlestates isn't optimal, and you may end up hearing 2 soundtracks at the same time.
- Our homebase is currently in the middle of renovations, so our lights aren't optimally placed
- Similar to our homebase, we're planning on overhauling our rooms a bit more soon, adding more enemy variety, different placements, and importantly, more lights.
- The temple and dungeon stages are currently disabled. Once youl beat XuanWu, you've won!
In the homebase there are a bunch of things to interact with, such as the library, treasury and bestiary. They do not have their final positions yet, nor fitting sprites, so just interact with them to see what they uncover. You'll unlock new entries in the game by playing it.
Balancing wise, item drops will happen very frequent, but we think we are at a decent point in terms of enemy health and time to kill.
Lastly, this playtest will still take place on itch.io, as Steam didn't get around to approving our Steam Playtest on time.
Happy hunting!