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Black Friday spoils

Reinvesting our earnings


A belief we have here (or at least I have), is that in the early stages of running a studio, pretty much everything you make should go back into the studio, instead of paying out yourself if avoidable. Also, I really like a good deal. That’s why we’ve finally decided to spend some big bucks on equipping our 2 devs Thomas and William with some laptops for work. 

Why would we do that, even though they’ve been able to work from home without issue? Well, because we aren’t always at home, when going to events such as Unite, or a VAF Gametrack meetup, there was always a dependency on me because I was the only one with a solid, mobile, dev station (my trusty ProArt). Now, we can meet up much easier to work together, or work from locations that aren’t just home. Now that the opportunity to work from different places is there, I believe that the team will find some ways they can change up their work environment.

What’s next
Now that the playtest is over, we’ve started tackling some of the bigger issues. William is looking at decoupling aiming and movement, and looking at finding a way that is still ergonomic and useable whether you are playing with controller or keyboard. Thomas and I will also be giving a presentation about gamedev in a few days, which we’re doing some prep work for, along with generally taking a look at what’s on top of the issue board, and chugging along on it.

"The difference between a successful game and an unfinished project is often just the relentless persistence of the developer”

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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