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HUD Overhaul, more playtesting

New UI layout

As Thomas is recovering, so is he increasing his productivity again. One of the key changes here is our changed UI layout. One of the issues we had here was how information was very spread out before, HP, dashes, and shield in the top left, whilst cooldowns were listed at the bottom of the screen. Add to that the character in the middle of the screen, and you always had issues with where to look.

Now, our HP, Shield, Dashes, and Blessing have all been moved to the bottom of the center of the screen for (hopefully) improved readability.

Gametrack

Yesterday William ventured to the desolate hellscape known as Brussels, for our final VAF gametrack meetup. Here we got a chance to learn from the other developers (aka flex on them), as well as let some other devs try out Songs of Everjade, and provide feedback on their games as well. Whilst we complain a lot about VAF, it has helped us a lot in terms of the direct 1o1 coaching we got.

  • Michael Futter with our Steam pricing & open development
  • Jenny Windom with information regarding community management and especially      sponsorships
  • Chris Zukowski with overhauling Forge Industry’s store page, and soon Songs of      Everjade

Thank you to William for being our main representative force whilst I was always traveling the world whenever there was a physical event.

What’s next
Thomas is planning on finally making roomgen his bitch this weekend, which would be great since it allows for us to start making more “final” stages. I’m getting through next week's backlog, so I should be able to pick up some smaller sprites such as extra icons and items.

"Your game is a reflection of your willpower. It will be as strong, as resilient, and as extraordinary as the effort you pour into it. Be unforgiving in your pursuit of excellence.”

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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