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Getting on top of bugs

A bunch o’ bugs
Our bug column was starting to grow stale, and now, after pushing through a whole bunch of mechanics, it was time to do some of the “cleanup” work, such as broken UI elements, sprint indicators being more usable, and projectile attack issues.

Implementing more heirlooms
The unsexy part of gamedev, coding. No real fancy gifs here as some of our heirlooms are just stat changes wrapped in a nice(r) ribbon. Now that the easy heirlooms are done now, we can start working on some of the “cooler” heirlooms that require some actual new features/mechanics to be implemented.

What’s next
It’s been a pretty short one today, but Mondays, am I right?

I’ve started working on some SFX additions/changes, such as button clicks, and getting rid of those horrible gun reload sounds, I expect this to be complete in a few days (we still have some fresh bugs regarding SFX volume). I’ll also be sending out more item icon orders over the next days, so we can really start working on the depth of our game.

"Accept challenges calmly, knowing each is a chance to grow stronger.”

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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