Daily Report - 28/12/2023 (Patreon)
Content
The bug crunch
Even more bugs
The playtest draws near, so yesterday Thomas and William were mainly busy with fixing bugs, such as why fireballs fly through walls, our music plays multiple tracks at the same time, artifacts are casting themselves and more. These were all somewhat mundane issues, so I’ve got no cool flashy gifs to show here.
What’s next
I’ll be spending most of the day today working on editing our devlog, and recording a lot of footage/playtesting the game in the meantime, so a lot of bugs will probably still arise. Today will also a bit unique in that I won’t be working solo from home, but Thomas and William are joining for a at home “Office day”.
With the playtest looming close, the focus now will be 100% on improving what we currently have, such as a few last bugs, and then working on the game’s feel as well. Balancing cooldowns, updating loot tables, changing movement speed and other stats,… should be done as well, as right now these are all still very wack.
"Every bug is a lesson in disguise, teaching developers the art of perseverance and attention to detail”
Marnix Wyns
Producer & Creative Director @ BiteMe Games