Daily Report - 02/01/2024 (Patreon)
Content
Still recovering from NYE
Yesterday was a slow one
I just spent most of yesterday going through some video edits, and getting back to building up some backlog. Apart from that there were a bunch of family obligations the team had to deal with, so not much work has been done yesterday otherwise.
On the bright side, Jamie fixed our Gitlab bugs, so we have no excuses for the slow grind anymore.
What’s next?
Today is the real start of the work year. We’ve lost quite some momentum over the past week, we shouldn’t lose any more I feel, not being so fresh from a playtest filled with great feedback at least. We’ve got plenty of things to do, such as adding a new weapon for our playable character, updating our rooms and visuals, performance issues,… I will be reflecting all these changes in our Gitlab, so please take a look at the priority column and let’s start 2024 with some great progress.
One of the highlights for me personally was how much we were able to change our game between the nov – dec playtest, let’s see if we can get that same “wow-effect” for our next public demo.
"Momentum is more valuable than perfection. A playable game today is better than a perfect game someday”
Marnix Wyns
Producer & Creative Director @ BiteMe Games