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New Artifact, Return of grass

Sky Lantern

We added a new artifact called the Sky Lantern. While the art is not final yet, we wanted to introduce a new mechanic to the game, homing projectiles! The nice thing about the sky lantern is that it will travel over obstacles and walls to bring certain doom to the enemies nearest to you!

Grass is back

One of the things we often got back from our latest playtest was that the grass makes it hard to see what areas the player can and can't explore. At first we removed it, returning to the void we had a few months ago. We however did not like this visually so brought grass back with a darker shade to show that playable area better. The transitions are not pretty yet, but this is something we (most likely Marnix) will tackle in the future.

What’s next?

We want to focus on handling a few of the last mechanics we want to add. While not all mechanics need to be implemented before the demo, we really want to have the core done by then. This way we "only" have a battle of scale to go afterwards. Marnix is traveling today, so I don't expect him to go too crazy (even though he is a workaholic and probably will work anyway). William however is working full force and is sure to bring interesting content to your Daily Report tomorrow!

"One game at a time.”

Thomas Evers

CEO & Programming Lead @ BiteMe Games

Files

Previews only

Comments

Anonymous

I think the darker grass area is much better than the empty void, nice work!