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Eternal Bugsquashing

We’re through our bug column (for now)

Nothing too riveting going on here, William has kept working through the bug column, solving bugs such as double shadows on certain characters, milestones that weren’t being persisted correctly, or armor values not correctly being applied. The good news is that the bug column is near empty again (apart from some DualSense issues @thomas).

What’s next?

Now that we’ve managed our bugs again, we can start upgrading some of the mechanics we already had partially implemented, such as adding UI elements for the character swapping, instead of just pressing R and hoping for the best.

I also received a new wave of sprites for the gardens/homebase overnight, so I’ll be working on putting these in the game as well.

Why did the dev bring a ladder to the gamejam? To reach higher levels of creativity.

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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