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Stat tweaking, Character swapping

Character Swapping

Whilst we already had support for this code-wise, we were still lacking the necessary UI elements to show that you actually had multiple characters available. This has now been added.

A numbers game

We also had a bunch of issues logged regarding weird item/attack behaviors. Most of these came down to having used old debugging values, but we never ended up getting around to them once the mechanics were properly implemented. So now you (unfortunately) can’t catapult your enemies to another room with a single swordslash.

What’s next?
William has graciously volunteered to take over the task of reworking our rooms, connections & enemy spawn points, giving our game the much-needed overhaul I have been talking about for the past week (I’ll shut up about it now). This means I can continue focusing on our video backlog a bit more. We should also get another order of 20 item sprites delivered today for me to put into the game.

“Life is not about finding yourself, it's about creating yourself” – George Bernard Shaw

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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