Daily Report - 20/01/2024 (Patreon)
Content
More QoL & bugfixes
Kill the Dutch
Yesterday I took a look at the localizations, translating all the strings in our game to Dutch, Japanese and Mandarin, as well as fixing some typos. There are some issues with Dutch, however, that have made us decide to just kill Dutch support instead. The main issue here is that our UI has been designed with English word length in mind, whilst Dutch words are a lot longer (similar to German). This means that we would have to rework pretty much all of our UI if we wanted to keep Dutch in the game, something that’s not worth it in my opinion for the relatively low player count Dutch would offer.
Apart from that Thomas is also taking a look at some localization-related bugs such as our language selector being a bit dead.
What’s next?
Rooms are still going to be expected to take a few days until completion. In the meantime, we’ll keep finding some smaller bugs and issues, and work on implementing those. Alongside that, I am planning to send out the next character order soon, most likely for the monk.
“I don’t believe there’s a right way to make games” – Derek Yu
Marnix Wyns
Producer & Creative Director @ BiteMe Games