Daily Report - 24/01/2024 (Patreon)
Content
Missed me, Demo updates
A new schedule
For the next few weeks, I will be reducing the rate of these daily reports to 3x/week, on Monday, Wednesday, and Friday. This will allow me to talk about some cool updates still every time I send out these emails. This will be a temporary thing, as in 2.5 weeks, our 2 artist interns will join us, and we’ll shift back to 6x/week. Once those interns join, we will also start working on our next game, which means more visual & more rapid changes.
SoE demo progress
Monday evening we submitted both our Steam store page and demo build for Songs of Everjade, so we don’t miss out on the Next Fest because of a dumb reason like having bad luck in the review queue. Yesterday evening our store page was approved already, and now it’s just the demo build that’s left. Once this gets approved, we will still wait with putting our demo live until the room update is finally implemented, so we can have a good experience from the moment people launch the game.
What’s next?
What we are currently missing the most is some more content, not just items, but also things like having different achievements, setting up unlocks for new weapons, and Master Sun tutorial popups. Along with that, we are also lacking some more of an idea what else our game is still missing, that needs to be added over the next few months, not all of these missing issues are documented yet, so this will require some brainstorming as well.
“Focus is about saying no” – Steve Jobs
Marnix Wyns
Producer & Creative Director @ BiteMe Games