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Rooms are done!

We finally did it

Wowee, it took a while, but we finally managed the room + lighting overhaul, and with that it now looks like we may as well just have created an entire new game. I’m really pleased with the result, and whilst room variety may not be 100% there, the vision of our game really is more solidified now.

What’s next?

So, this may seem to be obvious, but our Steam demo. Now that we have our rooms done, I can start working on updating the store assets (trailer, screenshots, gifs), and put that demo live, a little bit before the next fest starts. There are 2 things I still want to do with the rest of the team:


1) Once again, everyone plays the game and records 15 minutes worth of gameplay, this would really help me with creating the trailer.


2) There are still some things that we should fix in terms of gamefeel before the demo is launched, such as updating the spear attack speed, or lowering the sprint movement. I’ll create an issue on GitLab where everyone can put their demo TODOs, and then we can still knock them out.


One last bummer as well is that our tileset artist managed to get COVID last week, although normally our new tiles for the library, weapon rack,… should still be finished before the Next Fest starts.


“You can make an amazing game, but you can't make a success. Your players make the success.” - Irme Jele


Marnix Wyns

Producer & Creative Director @ BiteMe Games

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