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Fantasy beats to Guild Architect to…

Music system in place

This one may seem a bit needless, but hear me out. Guild Architect has been dead quiet so far, which isn’t a good thing in figuring out if your game is fun to play, especially if you’re going to be spending hundreds of hours in it.

To remedy that, William added a playlist system, along with some base soundtracks already. One thing this music system forced us to do as well is get our time tracking in order, since different styles of music will be played during the day vs. at night.

What’s next? 

We’ll continue concepting our main advisors in the art department. Code-wise, getting our adventurers more physically in the game, and getting party generation set up is one of our main goals now as well, since this is going to be extremely core to our game.

Game development is spending months creating something, only to have players break it in minutes.

Marnix Wyns

Producer & content creator @ BiteMe Games

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