Daily Report - 01/03/2024 (Patreon)
Content
Do we even need to make games?
Selling assets: day 1
It’s been a slow day yesterday progress wise, so I’ll talk about some of the first stats from turning our Songs of Everjade assets into itch.io assets. After one full day of having the assets listed, we’ve got a total of 12 downloads. 9 of these were for our 2 free Chinese songs, and another 3 were paid for our tilesets and pixel art, giving us $19 in revenue. Whilst it’s not crazy in terms of revenue, I feel like it wouldn’t be too far off from what we’d be earning with SoE (feelsbadman.jpg). I am surprised to be honest of having had this many sales without even doing a real marketing push, and only using itch.io as our marketplace whilst we wait on Unity.
I think this mindset of “turning scraps into assets” can definitely be an approach to get a few extra bucks and yet another stream of income, even if they may be limited in earnings.
What’s next?
Further work on our core mechanics, and figuring out a pipeline for turning our Blender characters into full characters in-game. We’ll also be trying out the first BiteMe Games livestream later today, which I am also very curious about the performance off.
I tried to make a farming sim, but it just wouldn't 'grow' on me.
Marnix Wyns
Producer & content creator @ BiteMe Games