Daily Report - 04/03/2024 (Patreon)
Content
Reflections on what we’re doing
YouTube > Therapy
Over the weekend Thomas and I sat together to do both a post-mortem on Songs of Everjade (releases today for Patrons), and a pre-mortem for Guild Architect (releases next week for Patrons). This meant we were forced to have a near a 2h conversation about our games, why we’re failing, and truly trying to get down to the core of why SoE isn’t happening, and fears surrounding GA. From this, we uncovered a whole bunch of next steps, some of them will be actionable (see What’s Next). Others will need to require some further thinking, such as mismanaging our communications and expectations of the team.
What’s next?
So, with our new life view, this means our priorities will most likely shift a bit as well. William will be working on getting all our mechanics, gameplay loops, hooks and USPs more figured out, so we can actually plan a bit better what our game is going to be, and work towards having that core playable as fast as possible.
One of our key pillars is also our anime-inspired look, so if we can work towards getting this 80% of the way there this week already, I think this will massively help with marketing and getting first Steam pages and the likes set up.
Lastly, Thomas got around to setting up the code and documentation for our 2 Unity assets, so I’ll be making the accompanying marketing visuals for those and submitting them to Unity for review as well.
A game is only as good as the team behind it.
Marnix Wyns
Producer & content creator @ BiteMe Games