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  • SPQR.ALIVECORE.9.var

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This is my first VAM update after quitting earlier this year for a while. This update to AliveCore is meant to fix some things and add more

This is my first VAM update after quitting earlier this year for a while. This update to AliveCore is meant to fix some things and add more animations to the models.

BUG FIXES This update includes fixes for a few bugs I found in AC8, namely:

  • a problem where the models would glitch and nod their heads slightly at certain camera distance thresholds (half a meter)

  • a problem where the models mouths would sometimes distort and enlarge too much

NEW EYE ANIMATIONS

Models now have more eye animation in AC9. Both the upper eyelid and the lower eyelid have more states and are more dynamic and lively.

NEW MOUTH ANIMATIONS

Mouths in AC9 are now a bit more alive. I added new procedural animations that make the model do more behaviours that involve opening the mouth or popping the lips. I adjusted some animations that were too exaggerated and fixed some issues with the mouth width.

CHANGELOG

  • added a few memory leak performance fixes

  • increased range for dynamic head joint variation for more head poses

  • fix head nod glitch at half a meter camera distance

  • added new mouth animations

  • added new brows animations

  • added new eyes animations

  • added lip bite behavior

  • added negative morphs states logic from old ALIVE for more animation states

  • added new upper eyelids procedural animations to make the eyes more lively

  • added new micromovement for lower eyelids

  • added tight lips procedural animations (opposite of puckered lips)

  • added more lower lip movement, swallowing/ wet lips effect

  • fixed rigidbody log unnecessary operation

  • added laugh muscle procedural states to add more life to cheeks areas

  • adjusted puckered lips animation for better compatibility with asian models

  • fixed wide mouth bug, mouth going too wide in some circumstances

  • reduced sad expressions while in default mode (partially, overall models still look a bit too sad at times by default)

DOWNLOAD [OPTIONAL] MORPHS PACK

https://www.patreon.com/posts/spqr-a2-morphs-117798013

You can use the morphs pack above if you want more expressions in VAM with AliveCore. If you have this pack in you addonpackages folder, AliveCore will automatically use the morphs and the models expressions should look better than just with the default VAM expressions.

📂SPQR.A2Morphs.1.var

DOWNLOAD [OPTIONAL] VOICE PACKS

AliveCore has support for voicepacks. When voice pack vars are present in your addonpackages folder and and when a voice is selected in AliveCore plugin UI, the model will speak automatically sometimes (the AutoVoice section in the plugin UI). It's also possible to trigger and queue custom voice lines with AliveCore.

Voice packs:

📂SPQR.VoicePack_female1.2.var

📂SPQR.VoicePack_female2.2.var

📂SPQR.VoicePack_female3.2.var

📂SPQR.VoicePack_female4.2.var

📂SPQR.VoicePack_female5.2.var

DOWNLOAD [OPTIONAL] GUIDE

You can find here some explanations about the plugin UI in AliveCore:

📂AliveCore8 Guide Images.zip

DOWNLOAD ALIVECORE 9

You can find the latest var file below as SPQR.ALIVECORE.9.var. To use it:
- add it in your AddonPackages folder
- add the alivecore.cs plugin on a Person atom

If you have any issues, see any bugs or have suggestions, let me know.

Files

Previews only

RELEASE: ALIVECORE 9

Timelapse of AliveCore9 in action. AliveCore is an easy to use mod that adds procedural life animation to the static models of Virtamate. SONG: Promise By Nomyn is licensed under a Creative Commons License. https://soundcloud.com/nomyn/promise

Comments

eep753

Getting a Patreon "denied access" page on the morph pack link

SPQRAeternum

oh that post was for silver members from when I quit. Fixed now, it should work for bronze members too

Skink

Thanks for continuing to enhance Alivecore! Along with subtle use of TwistAlways it's still my go-to plugin for bringing girls to life.

Profmorbius

wow didn't expect this thanks

Sniperfox99

Returning member here. Loving the simplicity and ease of use of AliveCore, but does the full version of Alive still exist? i see you plan to release a new UI but i cant find the link for the Alive download.

SPQRAeternum

Hi, not at the moment, sorry. It would require using an older vam version and that's not something I recommend nor want to encourage. AliveCore 10 that I hope I'll share soon has a few extra features similar to the old Alive, especially sound, and continues the work started there. But without the character system and some of the other features that were reliant on the custom UI

Cla3008

hello , is there a way for auto load this in every scene same for the ui , tried set as default but have to re apply on each startup

SPQRAeternum

Hi, unfortunately no, this is a person atom plugin so it needs to be added independently on each model. And vam doesn't have a system to autoload plugins on atoms. I'll make a note for it though, I want something like that too