Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

This is a quick recording of a test for the upcoming AliveUI release. I'll try to release it in the next few days.

The biggest new features are new panels for favorite clothing and favorite hair. These work with local presets that are marked as favorite through VAM's file browser interface. I'll try to do in a later release something nicer like the old Alive UI used to have, with some special outfits and special hairstyles, like casual, elegant, sporty, and so on. Those will be as different tabs and will be a bit more niche. These two new favorite tabs that you see in the video are more general-purpose and aim to add a simple way to see and switch between any custom presets.

Something else that I added is UI sound effects. For me, sound effects and feedback are a must-have for UIs. Even more so for games that are otherwise very silent.

There's also new features to randomize the model's head & body from the morphs actions panel. V2 also includes some fixes for the morphs actions, to work with male morphs on female models and female morphs on male models, and a few other fixes.

Files

Previews only

PREVIEW: ALIVEUI 2

Comments

Cla3008

love your work , would you consider ambiance music tab like the older version , with music like the calm ones you use in videos would be nice addition alongside the voices

SPQRAeternum

Thank you. I have a different plugin that does music pretty well if it helps, it's called Anima. It's like a vam multi-tool of sorts, I recommend that for music. I have some ideas for this plugin too, but I'm not sure at the moment because it relies on some systems that I didn't finish yet.

Michael Lin

I'm really looking forward to the new version you'll release soon!

SPQRAeternum

Hi, this was released already, v2 was out the next day! I don't know yet about v3, currently I'm working on AliveCore. But I hope to make a new update for it after that or after the first person game mechanics project