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CHANGES IN V10 📣 built in voice pack and more NPC-like audio lines 🖼️ new UI, more organized and with help information

CHANGES IN V10

  • 📣 built in voice pack and more NPC-like audio lines

  • 🖼️ new UI, more organized and with help information directly in the plugin UI in a new popup system

  • ☺️ new expressions and facial animationl logic as well as new sliders to adjust and offset the overall expressions

  • 💃 some new animations and animation patterns options

  • 👃 breathing sounds

  • 🍑 glutes muscle contractions & micromovement

There's lots of other smaller changes and adjustments. I dropped some of the triggers that were affecting morphs in use by AliveCore. I plan to make a different plugin, something more modular like the recent MorphCorrect, where people that are heavy into DIY will be able to trigger any morph they want and have more control over things, so those options will become obsolete soon.

Also, v10 doesn't have the extra options for body forces to automatically start (options that were turned off by default). There's more body forces now though and more patterns as manual options in the UI. Those automatic options were buggy for now and didn't want to delay this release much now but I'll try to revisit it in a future update.

DOWNLOAD [OPTIONAL] MORPHS PACK

https://www.patreon.com/posts/spqr-a2-morphs-117798013

You can use the morphs pack above if you want more expressions in VAM with AliveCore. If you have this pack in you addonpackages folder, AliveCore will automatically use the morphs and the models expressions should look better than just with the default VAM expressions.

📂SPQR.A2Morphs.1.var

DOWNLOAD [OPTIONAL] VOICE PACKS

AliveCore has support for voicepacks. When voice pack vars are present in your addonpackages folder and and when a voice is selected in AliveCore plugin UI, the model will speak automatically sometimes (the AutoVoice section in the plugin UI). It's also possible to trigger and queue custom voice lines with AliveCore.

Voice packs:

📂SPQR.VoicePack_female1.2.var

📂SPQR.VoicePack_female2.2.var

📂SPQR.VoicePack_female3.2.var

📂SPQR.VoicePack_female4.2.var

📂SPQR.VoicePack_female5.2.var

HOW TO USE

  • Load plugin on a person atom

FILES

SPQR.ALIVECORE.10.VAR

Files

Previews only

Comments

Profmorbius

Thanks for doing what you do it definitely brings VaM to life

Max Payne

"something more modular like the recent MorphCorrect" I tried searching the hub but I'm not seeing anything by that name, what is MorphCorrect?

Cla3008

great work thank you , also is it possible to add the ui to the enviroment like the older version

Dakoto

Hi again SPQR, i'm back since you're working again of VAM, happy that you did not quit for good :) Going to check the recent posts

Skink

My favorite plugin improves again! Thank you!

文杰 朱

After loading, I only added the icon for the leftmost example to the UI menu. Pressing the clothing icon only redirects me directly to the original system clothing menu. It's different from what's in your image. After loading Core10, the system's native menu is gone. Can it be controlled without using the UI menu like in 9?

SPQRAeternum

Are you talking about the AliveUI plugin? (this plugin replaces virtamate's person menu). If yes, it's possible you're using a translation patch for vam with BepInEx. AliveUI will conflict with it if that's the case. It only works for the normal english virtamate. If that's the case, let me know. If it's something different, please explain further. In my image I have AliveCore 10 + AliveUI 3 (for the black buttons on the left with square icons and for the tabs)

Dakoto

I really love the new features, and the voices are a very nice addition to the whole thing. This coupled with Alive UI = Win