VOTING #5: Untitled Mod UI Results (Patreon)
Content
UI POLL
Thank you to everyone who voted in my last poll. There was a tie between the #2 and #3 most voted options, so there will be 3 options in the final vote to pick the most popular layout, instead of just two options as previously announced.
For people out of the loop, this is for figuring out the direction of a potential VAM2 UI mod. I'm not sure how VAM2 modding would go yet and how modder-friendly it will be. But I do think the need for custom game-focused UIs will continue there also, to add more features and make things easier to manage & customize.
TOP 3 OPTIONS
LEFT SIDE PANEL
This would be the most simple & organized type of UI. The way I'd design it would be inspired by my old Alive UI, like a phone OS with apps.
EDITOR
This was the most techy UI out of the the options and it's probably the best UI to handle a complex sandbox engine. This type of UI could help a lot with animation in particular, since it's inspired by video editors UIs.
SIM GAME
Finally, there's the Sim Game UI, which focuses also on grouping features, like the Editor UI, but in a more minimalistic and game-friendly way.
NEXT STEPS
I'll think about these top options, wait on the vam2 update too to see how the UI changed there, and update my prototypes that I made in vam1 and shared with you recently. I hope to add more UI elements to the prototypes and some more functionality, like minimizing/maximizing sections, to get a better feel of how each option could work in-game.