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Made a lot of progress pretty quickly with this one. 

- the Group feature is going to be very useful to some. For example if you have a tool like a whip or a paddle and want it to produce a sound when it touches a person, you just add this plugin to it, set the Group as Person and on trigger you play a sound that's attached to the tool. It will automatically work with all Person atoms in all scenes. You can save the tool as a subscene once and done. You don't have to worry about setting collisions with every person atom in every scene you want to use it

- some of you will probably not like having to type rather than dropdowns. I go that way in some of my plugins to allow multiple options separated by "|".  In the example above, if you want that tool to make the sound also when it hits walls or floors you just type "Person | Wall | Floor" and you're done. To me that's way easier than repeating the same process over and over again, going through menus, setting triggers again, etc. Never liked that in vam

- the names of the colliders are directly from vam and weren't intended for direct user stuff so they're not named very suggestively. Some are, like rPinky is right hand pinky. But some are like Collider6. It takes actually hitting it and using the plugin log to identify the colliders that you want. For now I'll keep the names as they are. In future versions I might group them or map different more suggestive names if it's a requested feature

- i still need to figure out identifying some colliders better, pinky on pinky detection isn't working for now, i'm doing something wrong somewhere


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ExtraTriggers WIP

This is "ExtraTriggers WIP" by xspqrx on Vimeo, the home for high quality videos and the people who love them.

Comments

Mike Milton

Dude no joke, I've been waiting for a plugin like this for so long. You don't know how much time I've spent setting up specific collision triggers just to make something like this work. Will you be able to implement the inertia settings as well in this? What I mean is, can you have this trigger when the object crosses a certain force threshold? Edit: Never mind, I watched the video full screen and saw the slider for it. Super slick work.

SPQRAeternum

thanks! I'll try to change it to make it an interval so that you can capture specific inertia and do stuff like very low collision, low, medium, hard, very hard. with only one slider you can't do custom stuff just for soft touches for example