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Plugin that allows setting triggers based on atoms collision, the collision contact points and the velocity of the impact

INSTRUCTIONS
- should work with any atom that has collision enabled
- when the preview goes green it means the Trigger gets called
- you can use the text fields to filter out collisions. Setting something on [This Atom > Element] will filter only the collisions on that part of the atom that has the plugin. for example if it's a Person atom, you can set it to rThumb3 to do the trigger only when the right hand thumb collides with something
- the same goes for [Collided Atom], you can filter out collisions with what other atoms should be filtered. See in-game plugin notes for more details

NOTES
- no documentation on what all the possible colliders are, sorry, it would take me ages to find them, more than making the plugin :). You have to use the plugin menu log to detect the colliders you want to target, that's how i do it. You hit around something in game, see what colliders trigger and then you can use those
- the names are internal vam names, some are gonna be ambiguous or very long. I know typing them ain't ideal but it's the best I could do in a few hours I had for this
FILES

https://www.patreon.com/posts/plugin-v1-files-68500225

Files

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