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The next Alive update is looking good for the end of the week! The main focus in this update is on fixes and making the general interaction a bit better but there are also a few small new features to be expected:


DYNAMIC GAZE
The characters will be a bit more 'aware' and turn and look sometimes towards body contacts/impacts, making the interaction a little more immersive. The head angles still need a lot of work to prevent unnatural angles and to get it to be fully immersive, but I'll keep at it. 

NO MO T-POSE
I always thought the T-pose is unnecessary so I made a setting to allow to automatically drop the hands when the plugin detects it and have the model in a more natural default position.

FINGER MOVEMENT
Added idle finger movement functionality to make the hands a bit more realistic than vanilla

BETTER SEX SOUNDS & STATES
This was intended for v9 but it's not working there properly. v10 should have insertion sounds and moaning working and better mouth interaction also


Files

Previews only

alive v10 work in progress

song: skeler - flow away (RSAC x Ella - NBA remix) clothing: Jakuubz - jeans, squall12990 - boots , VAMDoll - sweatshirt

Comments

thomas d

I would like to see the No Mo T-Pose working, then I can add your SPQR_DanceGenerator. I have tried everything to get rid of the T-pose even trying to have an animation begin at start up. I could get nothing to work. If SPQR_DanceGenerator was in my plugin list, the animation would not start.

SPQRAeternum

i'm not sure i understand what problem you have and what you're trying to do with animations. DG I remember was working fine, seamless transitions between dances and you could trigger and reposition the model like i did in the Klub scene with it. Momentarily i no longer support DG. I might revisit it, i just need to go through the animations and check their licenses, the original bvh dances that were posted on the hub were taken down due to a report so I took DG down too do you mean that you see the T-pose for a second when the plugin loads and want to get rid of that?

thomas d

It also might be nice if the SPQR_DanceGenerator itself could start a dance or idle at start up.

SPQRAeternum

you can bro, that was the point of that plugin, it's BVHPlayer plus trigger functionality to autoplay animation. you just call Person > plugin > danceChooser > chill for example

Dakoto

So for Alive v10 no more use of Glance or we can use both?

thomas d

Ill take a look at the trigger functionality when I have time. I don't know why I have issues with the dance generator, I like it. But, no it does not go away after a second, my animation will not run if it is loaded in my plugins even with the box to activate not checked. I use a lot of plugins, not sure what's happening. I'm sure its on my end.

thomas d

Ill give it a try for the autoplay. I run a lot of plugins, the issue of it not going out of the T-Pose is probably on my end. Not a biggie, I just like that plugin.

SPQRAeternum

i don't think they'll work well together, they might but I doubt it, haven't tested it. Alive keeps moving the eyes around but you can turn it off from settings (enable focus) and use Gaze instead

SPQRAeternum

dancegenerator when loaded on a person will reset that person to a T-pose, that's just how it works, it calculates stuff for the animations. To get rid of it you just load a pose on the person at scene load. like add a sceneload logicbrick or a delay logicbrick to the scene and once it's done you set person > pose > yourdefaultidlepose i think i do that in the klub scene or even the DG demo scene