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  • SPQR.SPQRAlive.19.var.depend.txt
  • SPQR.SPQRAlive.19.var
  • SPQR.SPQRAliveResources.1.var

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Content

Happy Friday! One barbarian fell madly in love with me and went on a sadness-driven crusade against my beloved emoji collection on the hub these last few days. He's hurting for loving me, I'm hurting for my emojis, emojis are hurting everyone, so I made this lullaby video for all people hurting out there  🌧️💔

V19 INFO

This update for Alive consists of fixes for the morph system, removing some of the annoying expression bugs/twitches and getting the default Alive work and look better. Expressions should be a bit smoother now with less twitching or weird eyebrow & mouth movement. It's not totally gone away by any means but it should be better. There was a big new feature I tried to get into this update but couldn't figure it out in time and it's not included in v19 but should be coming soon:


DOLL SYSTEM
very quick demo video: https://vimeo.com/760416177
What it does is that it allows an atom (or controller) change the hip position of the model in a more specialized way intended to make something like attaching a controller to a fleshlight and getting good virtual feedback easy and fast. It restricts how much the hip can move and in what direction, there's a reset/recenter feature (on 5s of inactivity in the video) and the movement is calculated based on the distance travelled by the atom in any direction. It's not 1:1 like vam posession where you have to worry about alignement, instead it translates any back & forth movement into up and down movement for the model hip. I might release it as a standalone plugin to not overburden Alive with random features


CHANGELOG V19
- reduced nom-nom mouth effect on some expressions causing too much mouth movement
- reduced auto squint power & adjusted MoreExpressive expressions
- fixed untreated exception on cooldowns calculations every second causing performance issues
- fixed eyebrows conflict causing twitchy movement
- added morph formula check logic to prevent morphs competing for the same formula morph causing twitchy expressions
- fixed auto ride getting triggered by collision trigger atoms
- tried to fix twitchy head movement, it's a bit better but needs more work

The extra .var AliveResources is to separate the sounds and big resources from the actual code, more info here: https://www.patreon.com/posts/plugin-update-73329302

INSTRUCTIONS
- select a Person and on the Plugins tabs add Alive.cslist from SPQR.SPQRAlive.19.var


DEPENDENCIES:
current dependencies, same as before:
https://hub.virtamate.com/resources/ashauryns-sexpressions-174-morphs-legacy.1177/
https://hub.virtamate.com/resources/ashauryns-pose-tools-legacy-brows-eyes-frowns-hands-smiles-and-visemes.1178/
https://hub.virtamate.com/resources/ashauryns-expressions-43-morphs-legacy.1179/

Files

Previews only

Alive v19

hair & clothes : oeshii song: https://soundcloud.com/luciddream-music/luciddream-i-cant-tell-you-my-love-free-lofi-hiphop-type-beat (Prod. by LucidDream.)

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