Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Videos

Content

Besides being fun & ASMR relaxing, the main goal for adding chewing gum to Alive is to increase the quality and variation of expressions in photos taken with Alive active.

My initial vision for Alive was that you'd be able to add one plugin to a model, start taking photos and get a MetArt-like set done in minutes. The goal moved a bit since I started, there are tons of other thing I'd love to do also. However I was still unhappy with the amount of variation in the mouth expressions and wanted to do more for that.

While it would be easy to do a slideshow of stronger random morphs (happy, surprised, sad, etc) I felt doing that takes away from the experience, the model going all kinds of crazy expressions at random. The chewing-gum mode helps get better shots while also keeping the in-game experience more immersive & natural, all with 0 setup work required:


Files

Previews only

Alive v23 chewing 2

This is "Alive v23 chewing 2" by xspqrx on Vimeo, the home for high quality videos and the people who love them.

Comments

Sween

It would need a useful CUA, but a lollipop or something else that’s a bit of oral fixation would also be cool. Can imagine that the external dependancy requirement would not be want you want.

SPQRAeternum

it's not as much the dependency but worried about compatibility & overcomplicating things. For default scenes like in my videos, a model sitting around, that's cool. But lots of people use it in more complex scenarios, mix it up with other plugins. Having an asset be spawned & physics interacting with the model might create problems in some scenarios. If most of the times you're not even seeing the asset, it's not worth it really imo but i am thinking about other assets. someone suggested a while ago cigarettes and I'd like to do something like that, vaping too. I didn't get into hand animation yet though, that's a big one