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  • SPQR.SPQRAlive.23.var.depend.txt
  • SPQR.SPQRAlive.23.var
  • SPQR.SPQRAliveResources.2.var

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Content


INFO

Made some updates to make both idle body movement & face expressions animations smoother.

With chewing I went the extra mile and did the sounds as procedural. In the videos it was a single long audio clip that kept looping and was out of sync with the mouth movement. Now chewing will trigger different clips if the person audio is not playing something else already, this makes the experience feel a bit more organic.

Give/Take commands have been added, only with chewing gum for now. I don't like nor intend for the plugin UI to be the way to play, this is just WIP road to better UI.

Voice feedback & dialogue (speech bubble) have been added for the first time in this version, they can be turned off from the notification tab. They're only on the give/take commands for now. Improved nodding with expressions & included that too as part of the feedback to give/take commands.

I found how to do sounds through Unity sound bundles, the new chewing & voices sounds are done through that. I'll move all sounds to it and get rid of scene sounds & the loading that happens with that.

CHANGELOG v23

* CHANGE: added breath in&out strength sliders and moved enabled breathing setting in the Idle Body Movement tab
* CHANGE: added setting to turn on/off controller idle modevement when that controller is selected, mostly for debugging purposes
* FIX: fixed issues with robotic animations, especially on the hip; made them smoother and bounce-back in a more natural fashion with acceleration and slow down towards stops
* CHANGE: updated speeds for procedural chest & hip animations to be less chaotic
* NEW: added procedural chewing gum animation, procedural chewing sounds
* FIX: on plugin destroy remove rename handler, prevent adding up and repeating itself on renames
* NEW: added new system to load sounds via AssetBundles; only chewing sound currently used it, will move all sounds there to get rid of scene sounds
* NEW: added support for dynamic text processing - randomize & insert variables into speech & thought bubbles, similar to AETools DynamicText
* CHANGE: small adjustment to yes nodding animation
* NEW: added dialogue bubble, option to disable it in notifications; integrated with give/take commands
* NEW: added nods as responses to give/take interaction, new setting to turn it of in Notifications
* NEW: added small voice pack, voiced responses on give/take actions & settings to turn it off in Notifications
* NEW: added more logic to make procedural expressions easier to trigger from code and added expressions to Yes & No nodding

CREDITS
- morphs: AshAuryn https://www.patreon.com/ashauryn
- morphs: Jackaroo  https://www.patreon.com/Jackaroo


DEPENDENCIES
- https://hub.virtamate.com/resources/ashauryns-sexpressions-174-morphs-legacy.1177/
- https://hub.virtamate.com/resources/ashauryns-pose-tools-legacy-brows-eyes-frowns-hands-smiles-and-visemes.1178/
- https://hub.virtamate.com/resources/ashauryns-expressions-43-morphs-legacy.1179/
-
https://hub.virtamate.com/resources/mocap-based-expression-movements.983/


IMPORTANT
- New dependency for v23: Mocap Based Expression movements
- SPQR.AliveResources.var updated to v2, make sure to download that too

Files

Previews only

alive v23

This is "alive v23" by xspqrx on Vimeo, the home for high quality videos and the people who love them.

Comments

eep753

would it be possible in future update to enhance kissing? So after first second or so, eyes have chance to open for some time and mouth movements chance. More like making out and not a single kiss?

Sidd

Glad you care so much about audio! For me it would be so thrilling if she screams a little if she gets slaped...just dreaming of. :-)

SPQRAeternum

it used to be like that at a high discomfort level a while ago but turned it off because of some sound issues, i'll try to add it again