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I've been working on an update for Alive to help with compatibility with other animations in a seamless way. It should be coming this week in Alive v30. The way it works is by calculating and keeping track of how much the character moves. When Alive detects there's significant movement, it assumes VAM or another plugin is driving it and turns down the idle movement animation done by Alive to prevent conflicts.

A cool byproduct of this new logic is a new heart rate system, a new slider that rises based on how much and how fast the person moves around in the scene. It currently influences the breathing system, making the person breathe faster. This will also allow for a fatigue/energy mechanic in the future.

In case the video doesn't work, I never tried posting a redgifs video before, you can find a v29 vs v30 comparison here: https://redgifs.com/watch/oldlacebabyishspringtail

The dance in this video is from a free scene by gamedvd 

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3D Animation VR Porn GIF by xspqrx

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