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The new map is moving along nicely. I started to figure out how to do more complicated things in Unity so I'm trying to do everything directly there. In theory with this approach the map should also work with VaM2. In the video above it's all Unity Editor, completely independent of vam. 

Here's an earlier version of the map I was testing in vam: https://www.youtube.com/watch?v=Y_wqsL4TKpk

A big focus as you can you tell is on interaction and trying to make the map feel more immersive & fun, no setup or DIY work required. 

Files

Previews only

Alive Home mod unity wip

Comments

Dakoto

That looks pretty cool, you can import the switchs (like turnin on the water) easily on vam ?

Rhyll

Impressive as always. I like your approach and am glad to hear you're thinking ahead to the VaM2 switch. I can't imagine moving to VaM2 before your tools and available.

Dakoto

Man i put too much hours in VAM sometimes, and with ALIVE sometimes i stay for hours experimenting :|

Dakoto

@SPQRAeternum, do you think you can add for the gaze an option like easygaze for the turning other part of the body when the head turn ? And an option for the body movement to lean back or lean front in direction of the viewer (chest, head) ?

SPQRAeternum

many people requested that and I want to add it too, I'll probably attempt them in one of the next versions

SPQRAeternum

if in VR you have to be very careful to not mess up your neck, vam ain't worth it for that, it's best to take pauses every hour or so just to be safe

Dakoto

Haha yeah i know it hurts sometimes... i stretch and do sport so it's all right. But i guess some days i lose track of time when i m playing vr :/

5DVoom

Hi SPQR, it is possible to make idle walking in Alive ? (ofcourse if this possible technically).

SPQRAeternum

yes, that's a big part of what I want to do. Not just walking but to have a character wander around a space and do things on their own, my YAAP plugin is a piece of that puzzle. But I don't know exactly how I'll pull it off. It's doable but a ton of work. It's game studio level of effort. There's literal game studios not bothering with that, not even attempting it. I make out of this after patreon's cut & taxes less per hour than I would taking a part-time as a janitor, and people expect me to do what nobody else in adult gaming ever did and push for AI too, and all quickly. I have to cut a lot corners and move efficiently so in regard to walking I might skip that and lean in towards a nicer teleport, a bit like blade runner's JOI, and focus on making a particular scenario work & look great. But I'm not sure yet

Dakoto

Ah man, for my part, sorry if you think that when i ask stuff i ask them to do them quickly, don't wanted to sound like that, take your time, i know it's not easy.

5DVoom

@SPQRAeternum Ok i understand. (Just i remembered good times in SecondLife lol, so, there was exactly such cool maded idle walking and other expressions system, which were based on simple mocap files, smoothly flowing from one to another almost seamlessly, stuffed into a shell of scripts, and all this is put on the avatar.)