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Alive v40 has a ton of code changes and I'm still testing and going through them but I wanted it to share it with people that want to try out some new stuff. I might do some patches over the weekend if I find any big problems.

NEW REWARD SYSTEM WITH KEYS

Starting with v40, Alive will work only if you have a key file (alive40.json) for it. I didn't want to bother people with emails, or asking them to join discord, so I made a new system of distributing the keys automatically that works like this:
- the keys have been generated for existing subscribers and can be found here at the bottom https://5pqr.github.io/AeternumWebsite/
- keys are placed in password-protected archives that have random numbers as the names
- using the tool at the top, you can identify a file and a password that should work for you
- then you can extract that file and put it in <your VAM location>/Keys/

If you add the key, the process in vam should be the same as before and seamless. If you don't have the key or it's bad for some reason, the plugin will throw an error and not load.

I'm still testing the system and I had to do a ton of work for it so it's a bit rough around the edges and I wouldn't be surprised if some get problems with it. If you do, please let me know and I'll try to figure it out.

FOR NEW SUBSCRIBERS THAT WILL JOIN AFTER THE RELEASE

Rewards are mainly meant for people that are subscribed aready. For people that subscribe later, I have a script updating the keys to generate some for them too but it can take hours or days before the keys get updated.

I'll keep rewards tagged differently and the hub releases will be lagging behind a few versions, to not tease people there and then to have them come here and not be able to get what they wanted.

NEW IN ALIVE V40

Alive Home - works as a standalone scene/asset too, but for all the magic you also have to have the Aeternum UI plugin, otherwise it's just a normal static vam map. I plan to add highlights/text indicators for stuff you can interact with, for now they're kind of hidden and you have to watch my previous video for hints. There's also a new move-to-room system:

Bigger maps - there's a new draw-distance setting allowing to make vam scenes bigger than before. It doesn't have a performance side-effect from what I can tell unless you populate that scene with lots of objects, like a whole forest or something like that.

VR snap turning - I added a new locomotion system with snap turning and faster movement to make moving around in VR more like other games I played. It's a bit experimental so it's off by default.

Haptic force field - back when I made SPQRHaptics I had no clue what I was doing. Now I revisited that and remade that feature in a way that simulates better a force field, rather than just trigger some vibrations on some of the contacts. I'll try to add triggers too for people that want to trigger vibrations and do more complex things, like making it work with posession. I didn't add any settings for vibration power yet.


First person on desktop - my first person view plugin Fraemework was not compatible with Alive and the new UI anymore. I decided to integrate it and continue work on it directly in Alive, especially to help navigate big maps like Alive Home. I'll do a controls section in the settings panel but for quick reference: TAB activates first-person, wasd moves, space jumps, c crouch, shift sprint,  Q or E lean left or right, Q+E reset lean, 0-9 change cursor/tool (only 2 tools still). arrows move tools, F activates Aeternum Home items (same as click)

UI - fixed sidebar drifting problem in v39 and not staying anchored to the right side of the screen.  I also added logic for scrolling the new UI in VR using the thumbsticks and more help info for the existing settings in the new UI.

CHANGELOG V40

- FIX: fixed sidebar UI drifting when linked to CenterEye and moving around the scene
- NEW: added desktop FOV setting in General to prevent vam defaulting to 40 fov every time
- NEW: added draw distance setting in General to allow cameras to see further (or closer) than the default 2000m; needs to be higher for Alive Home because the sky is further away than normal vam scenes, to make it feel less like a fishbowl
- NEW: added logic to remove Aeternum UI & Alive extra atoms when saving a scene and to get readded after saving is done; disabled for now, causing too many bugs
- NEW: integrated first person mode from my Fraemework plugin directly in Aeternum UI and added fixes to not conflict with Alive; Pressing TAB on desktop will activate FPS mode; Added FPS settings in AE UI
- NEW: added UI settings help system and descriptions to all settings in the aeternum UI
- NEW: added new Alive Home map
- NEW: added Home tab locations to quickly move around Alive Home
- NEW: added music player Home scene detection to play the music from the speakers
- FIX: fixed atom list height in scene objects panel
- NEW: new dll ExtraLibraries to get steamvr controllers position and to trigger vibration
- NEW: added new vr locomotion feature that has snap turning and faster movement
- NEW: add vr laser pointer setting to make clicking on things easier on some devices where the pointer has an offset
- NEW: added logic to prevent vr locomotion when Aeternum UI has focus (vr controller pointing at it)
- NEW: added VR thumbstick scrolling logic for main menu panel

KNOWN BUGS

- adding atoms sometimes not adding at the right position (where the flag is) when first loading an object of that type in the scene

INSTRUCTIONS
- The plugins will work only if you have a key (https://5pqr.github.io/AeternumWebsite/)
- Alive.cslist  - classic plugin. this is the plugin that you add to Person atoms that you want to be more dynamic, have expressions, move around,etc.
- Aeternum.cslist - you can add this as a session plugin and the new UI will appear appear and allow for more customization & options for the scene and the person atoms that have the Alive plugin
- Plugins/SmartObjects.cslist - [optional] can be added to any atoms and allows enabling some attributes for those objects to add interaction with Alive (for models to look at object, sit on things, etc)

On desktop, F2 toggles the UI on and off. There's also a button for that in the normal vam UI of the plugin.
In VR the UI should appear by default as a watch on the right hand. You can change the hand and the size from the UI settings.

REQUIREMENTS

Alive is a local plugin and does not connect to the internet. However it uses the web browser atom to render the UI in it, so you need web browsers enabled if you want to use the new UI.

In User preferences Security these need to be enabled: Enabled plugins, Allow Plugin Network Access, Enable Web Browsers, Allow All Sites.

If you want to keep the sites whitelist enabled, you can add this to your whitelist.json file to whitelist the UI: "Saves/PluginData/Aeternum/Ae/Html/mainmenu.html"

CREDITS

Ashauryn - morphs ( from AshAuryn.Expressions.2, AshAuryn.Pose_Tools.2 and AshAuryn.Sexpressions.2, AshAuryn.AshAuryn's_Female_Genitalia_Collection.2, AshAuryn.AshAuryn's_Assorted_Expression_Pack_with_75_Morphs.7, AshAuryn.AshAuryn's_Tears_and_Pain_Pack.3)
klphgz - poses ( from Crouching, Standing, Lying & Prone, Sitting packs)
Jackaroo - morphs ( from Jackaroo.JarModularExpressions.2)
kemenate - morphs (kemenate.Morphs.10)
geesp0t - spankings vr hand collision detection (Spankings Plugin Mod v3.6 on reddit)

MacGruber, VR Adult Fun, Acid Bubbles & other plugin makers whose work inspired me to make some of the features here and plugins in general.

Credits for assets:  https://www.patreon.com/file?h=82205659&i=13935258

DEPENDENCIES
- none

VAR FILE
https://drive.google.com/file/d/1ESDMG97tKO-GpQfuHSmEc_6gri2FqdXs/view

KEYS
https://5pqr.github.io/AeternumWebsite/

Files

Previews only

Comments

Anonymous

Hey! I'm having a similar issue where I get a code that doesn't exist when I put in my first billing date and what not. Any help would be great, thanks! And good stuff!

Uatu

After seeing this latest version, I'm even more understanding of your desire to protect your IP. It's very clear you've put a great deal of work into this, almost to the point of it standing on its own as the road to a fork of VAM. It's interesting to see you use VAM's key function this way and while the authentication was a bit too clunky for this to be a scalable solution for other creators, it should serve your purposes well, which, as you've said numerous times, is focused on offsetting your own losses for the time you've put into this. Out of curiosity, is there a way to accomplish the same authentication goal with just one or two values (e.g. email and join date) or are the number of fields more for the purposes of being able to accurately trace who the seeders are on pirated versions? Despite you telling me to kick rocks last time I tried to talk with you, I'm still here because I believe in your work and recognize that it has implications for much more than the current sex app it's being applied to. I wish you luck in streamlining this authentication process so it doesn't interfere too much with usability. Is there any chance you might release a manual or guide on how to access all the functions? I wasn't clear how to find a few things like the haptic field for instance.

Anonymous

sorry not spending 3 hours to get this plugin to work

Anonymous

I can’t understand anything, I bought a subscription, I’ve been digging with this key for an hour now. 82799543 - the site issued - 82799543 id but there is no such file in the archive

SPQRAeternum

I just DM'd you and a key, I figured you might be confused. For people that join after the release the keys get generated like once a day. I'll try to make that clearer so that others don't join expecting instant download. It's rewards not products

SPQRAeternum

The way it's designed it should be a one time process, I didn't get into that to not confuse people now even more. Next time people should be able to find their file/password without having to go through that process again. At least that's the plan, we'll see. The haptic setting should be in Settings &gt; General &gt; VR &gt; Haptic force field. It should be on by default. It's part of the Aeternum.cslist plugin because it's a global feature, it won't work if only Alive.cslist is loaded, that's just for Person stuff. I'm working on better help, but I don't know about manual. I change so much stuff so often that I'd have to spend a lot of time to constantly update it now. I'd rather try to make the UI as intuitive as possible and add help tooltips in place, like I started doing with the settings in v40. I didn't tell you to kick the rocks! I very much want you to stay. You said you don't want to support someone like me. My answer to that will always be that you probably shouldn't support me

Rhyll

Seems like a solid solution. It's amazing how many passersby you can put off by making something just a tiny bit inconvenient. Also happy to see the Alive Home show up. Definitely going to be my go-to testing map.

Weaver

I understand the piracy concerns, pirates suck ass and all their excuses as to why it's okay are complete nonsense, (just like people who cheat in multiplayer games and call them "trainers" to justify it), but this is entirely too complicated. I've supported for 8 months now but I'm out until you find a simpler solution. Good luck.

SPQRAeternum

@elle marr, you just subscribed minutes ago. You didn't read the FOR NEW SUBSCRIBERS THAT WILL JOIN AFTER THE RELEASE section

elle marr

yeah, i see now that it could take days for my key to generate, and that i am going to be billed again on the 1st... so i will be paying twice before i see the reward? D:

elle marr

it looks like the functionality i'm here for (SLIDERS! :D) has been in the plugin for a while now, so i can at least chill with v39 while i wait. still kinda D: at that double charge on the 1st though, if there's going to be a delay for people who sub at the end of the month, you should definitely switch to the alternative 30-day billing cycle many vam creators are already on. i can imagine a lot of new subs are going to be very cranky otherwise.

SPQRAeternum

Your key should also be available by now, but you'll have to download the keys files again. I'll DM you the file id &amp; pass to prevent further inconvenience. I'll just pin the definition of reward ^_^

DanK

I agree with Weaver. When someone pays for something, the person paying shouldn't have to do the work. You don't buy a game on one site, download it from another, and get a key from somewhere else. Furthermore, the complaints about piracy, may be a problem, but as others have mentioned it is nothing new and should not be made the problem of those of us that are paying you. I don't hear Rockstar, Bethesda, Activision etc...complaining about piracy, to the paying players. I just signed on here and unfortunately, I'm seeing a lot of complaining about piracy. Not trying to be mean, but it's not our problem. We are the ones that ARE paying you, maybe post that stuff on the vam forums or complain to patreon. But I pay to have fun playing this game, not to jump through hoops and wade through complaints on my Patreon feed. Hopefully, you find a better way, as I too cancelled the subscription as soon as I saw the complaints. It's just not the way business should be conducted. Furthermore, it indicates where your efforts are being directed. Lots of people will pay for good work, others will steal it. Just as many people will work for their money and others will steal it. Piracy has been a problem ever since the audio cassette and nothing has ever changed, people will steal content one way or the other, that's simply the way the world turns. Best wishes..DanK Update: So I actually started following the directions for this and indeed it is quite absurd, not gonna even bother. I thought all I needed was the Key... Too bad your work is pretty cool, but if I wanted to work this hard to get off, I'd get married ;-).

SPQRAeternum

I'm not here to sell products and be like activision. Patreon is about supporting artists. You're not paying me. I make cool stuff and you're here to support me on that. The way I see it is that I'm giving you much more than you're giving me. You're welcome for that ^_^ What Bethesda is doing, what your 1990s piracy almanac illustrates, how you think the world turns and all the prejudices you have about what you think I'm saying and doing, are of very little importance to me.

SPQRAeternum

This doesn't even have anything to do with piracy lol. Some people literally can't support on patreon. Others don't want to waste their money but they see something cool that others are having and they'll want it too. Some will want to share it with others like them, and all that is normal and fine. My duty here however is to get more done. Some dudes 0day leak my work and make my project stupid to continue. I'm not stupid, I'm not gonna waste tens of hours every week at a loss for me, I'll just cut my losses and quit. Or stop people that are hurting the project like that. Since it's either quit or do something about it, me doing something about it is another gift I'm giving you and you're welcome for that too ^_^ UPDATE: i'm also refunding and banning you so that you don't accidentally pay me on the 1st

Anonymous

Would love to have tried this update immediately.. however generating a key with the information I had to dig out has been unsuccessful. I have triple checked the information and added a day and took away a day from the start date as the pic says. Each time it generates an id that does not belong to any of the files in the archive. Help appreciated.

PGumbasa

I have multiple Vam installs (like a free-for-all lagfest with everything, and a cleaner one I only put my favorites in) will my key work in both? I'm one of the ones that already had a key generated and I have successfully obtained a key file but I have yet to test it.

Sentar

I have everything but my exact subscription date (just month/year). I do not have a welcome Email or an original welcome message here on Patreon despite having an active membership. Will this process be necessary for virtually every update??

SPQRAeternum

Does the date not appear for you like in the instructions &amp; screenshot on that page? It should be in Settings &gt; Billing and then scroll down. I'll DM you your info. It should be a one-time thing but I might change that

thomas d

Question: I recently worked on the VRDolls scene that came out not too long ago. It had one dance. So I added a plugin preset that added the time line for 12 more dances. I sat there for 20 mins making 12 UI trigger buttons, one for each dance, added to the scene. Then I thought, How much better if I could add buttons, right into your wrist menu system. I am still trying to figure everything out. Is that possible yet?

SPQRAeternum

I made a plugin that might help, controlpanel in my magic atoms plugins pack. It allows you to quickly set triggers and have shortcuts for them. Also to not have to do repetitive stuff, you can use my aeternum tools plugins pack

thomas d

Thanks, Ill have to look into those plugins.