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CHANGELOG V41.2

  • FIX: fixed ooba booga chat responses SentimentAnalysis error
  • FIX: fixed pose labels in UI going over the pose images on some resolution
  • CHANGE: added UI limit to how many presets get loaded at most (300) to prevent plugin never loading for people that have lots of local looks, clothes or hair presets
  • CHANGE: optimized all pose images to be smaller and lower quality for faster loading
  • CHANGE: changed presets lookup to prioritize folders to allow control over which presets appear in the UI, looks in the first folder inside saves\person\appearance\ for example will appear first
  • FIX: when adding characters from the new UI, move them to the UI flag cursor position & rotation

CHANGELOG V41.1

  • FIX: fixed var poses not loading due to bad path
  • FIX: UI posing updated to better keep original character position & rotation on main controller
  • CHANGE: added pose name labes to poses UI

CHANGELOG V41.0

  • NEW: added haptics occurrence sliders, optimized detection frequency
  • NEW: added lights on/off button for easier management
  • NEW: added male/female voice sounds on UI select character and teleport reach destination
  • NEW: added performance setting for Anistropic Filtering
  • NEW: added pose changing to the new UI with hundreds of poses modified from klphgz's free packs
  • NEW: added UI range inputs for easier setting & previewing value
  • NEW: logic for ooba booga chat AI connection and basic chat functionality in interaction tab, text sentiment analysis, basic smile/frown based on chat text
  • CHANGE: added Tired person attribute; removed eye squint target setting and integrated that with tired level, when tired the character will squint eyes more
  • CHANGE: changed aeternum.cslist vam plugin ui tabs, added new tab for desktop floating sidebar UI settings
  • CHANGE: custom VR lasers added logic to hide them when too close (< 0.5m)
  • CHANGE: moved idle body movement & body movement extra settings, procedural breathing animation settings to new UI as global settings; removed Idle Body Movement tab from old plugin
  • CHANGE: removed halo indicator vam asset on person selection; planning on replacing it with a new indicator directly in unity that will works for npcs too
  • CHANGE: removed idlehead setting and moved extra head jitters as part of the gaze system
  • CHANGE: removed old idle hip & idle chest settings no longer doing anything, idle body extra controls body idle movement
  • CHANGE: UI settings more help label fixes, added search for general options
  • FIX: fixed desktop first-person movement sliding (shift+c) to be consistent across framerates
  • FIX: added shake controllers feature cooldown to prevent overlapping with sticky head/hip feature
  • FIX: disable grab navigation when new VR first person locomotion is enabled, causing bad movement when used together
  • FIX: fixed day/night ambient light to pause when in screenshot mode to allow vam to do the screenshot flash effect
  • FIX: fixed desktop forced initial move player to 0,0,0 location
  • FIX: fixed floor detection in desktop 1st person mode to prevent climbing above ceiling when jumping too high
  • FIX: fixed haptics detection on same hand (fingers colliding with palm on fist gesture causing vibration)
  • FIX: fixed insertion detection procedural expressions gasp sounds to be controlled by the moaning setting
  • FIX: fixed issue with UI font-size extremely small in some edge cases
  • FIX: fixed new atom from UI not being added at the flag position sometimes, added subscene loading check process
  • FIX: fixed various UI css issues, bad aligments & positions
  • FIX: fixed VR initial position of hand UI overlapping watch
  • FIX: fixed VR lasers causing issues when enabled & reloading plugin/scene
  • FIX: fixed vr locomotion code running on desktop & causing sometimes notifications
  • FIX: fixed VR locomotion starting with crouch position and requiring up-down to fix to standing
  • FIX: fixed VR watch sphere controller always visible even when UI is hidden
  • FIX: fixed white line appearing on floor in VR at 0,0,0
  • FIX: Home VR point&click triggers improved click detection, sometimes actions were not triggering after clicking on certain things
  • FIX: removed feet & toes Person collision, causing problems on walking and dancing animations
  • FIX: set Alive Home as hidden & position locked to prevent moving it around by accident
  • HOME: added doors & walls adjustments
  • HOME: added double click/trigger to move to location, double click close to the character feet will rotate towards that point
  • HOME: added fridge in kitchen
  • HOME: added interaction text system, labels on actions
  • HOME: added lights with on/off switches in all rooms
  • HOME: added more night lights
  • HOME: added smoother studio background, larger studio room, flood lights
  • HOME: bathroom removed bathtub towels, fixed textures, changed toilet & added animation and sound
  • HOME: fixed bathroom collision
  • HOME: improve cloud performance
  • HOME: made clouds & stars movement be faster when the day/night cycle time speed is set to faster
  • HOME: optimized clouds,time passing effects, sun; increased cloud movement
  • HOME: removed statues scaring some people and to keep polygon count down
  • HOME: lots of other smaller adjustments, new interview room and extended apartment

KNOWN BUGS

- VR UI scroll on right controller is left to right instead up down
- changing poses is not seamless, character moves for a fraction of a second to the center position
- default position for the UI flag cursor (spawn location for atoms) is not ideal in Alive Home, inside the scene
- html UI changes for subversions (v41.1,v42.2) won't appear due to cache, that refreshes only at major version changes; can be forced to refresh manually by deleting the apps directory in Saves\PluginData\Aeternum\Ae\Html\apps\ and restarting the UI

INSTRUCTIONS

- Alive.cslist  - classic plugin. this is the plugin that you add to Person atoms that you want to be more dynamic, have expressions, move around,etc.
- Aeternum.cslist - you can add this as a session plugin and the new UI will appear appear and allow for more customization & options for the scene and the person atoms that have the Alive plugin

On desktop, F2 toggles the UI on and off. There's also a button for that in the normal vam UI of the plugin.
In VR the UI should appear by default as a watch on the right hand. You can change the hand and the size from the aeternum.cslist plugin settings.
In VR I recommend enabling my 1st person locomotion setting, especially for larger maps like Alive Home. It has faster movement & snap turning.
In VR in steam vr mode I recommend enabling my VR lasers setting for Alive Home to see more easily what you're pointing at, the vam lasers used with steamvr sometimes have an offset otherwise

REQUIREMENTS

Alive is a local plugin and does not connect to the internet. However it uses the web browser atom to render the UI in it, so you need web browsers enabled if you want to use the new UI.

In User preferences Security these need to be enabled: Enabled plugins, Allow Plugin Network Access, Enable Web Browsers, Allow All Sites.

If you want to keep the sites whitelist enabled, you can add this to your whitelist.json file to whitelist the UI: "Saves/PluginData/Aeternum/Ae/Html/mainmenu.html"

CREDITS

Ashauryn - morphs ( from AshAuryn.Expressions.2, AshAuryn.Pose_Tools.2 and AshAuryn.Sexpressions.2, AshAuryn.AshAuryn's_Female_Genitalia_Collection.2, AshAuryn.AshAuryn's_Assorted_Expression_Pack_with_75_Morphs.7, AshAuryn.AshAuryn's_Tears_and_Pain_Pack.3)
klphgz - poses ( from Crouching, Standing, Lying & Prone, Sitting packs)
Jackaroo - morphs ( from Jackaroo.JarModularExpressions.2)
kemenate - morphs (kemenate.Morphs.10)
geesp0t - spankings vr hand collision detection (Spankings Plugin Mod v3.6 on reddit)

MacGruber, VR Adult Fun, Acid Bubbles & other plugin makers whose work inspired me to make some of the features here and plugins in general.

Credits for assets:  https://www.patreon.com/file?h=83053404&i=14146800

DEPENDENCIES

- none

FILES

You can delete or overwrite older version if you already downloaded them, and replace them with the latest:

SPQR.SPQRAlive.41.var (V41.2)

SPQR.SPQRAlive.41.var (V41.1)

SPQR.SPQRAlive.41.var   (V41.0)


Files

Previews only

Comments

thomas d

More suggestions, I hope you do not mind. On the screen with the looks, poses, etc. Maybe a quick button, to make nude. Skin selections, which I am sure is on the way. This might be me, as I do know what I am doing. At one point I hit the add person button. I wasn't even sure what it was, I selected a person. And it placed the person right next to the original person, beautifully. There arms around each other kind of like buddies, looking forward and at each other, as they both have the Alive plugin. I was amazed. I tried again later and every time the second person is in front of the other person. I tried placing the flag like with the assets, but the person still appeared in front of the original. It would be really cool if I could use the flag, and then the new person go there. And even better with a random standing pose. Anyways, these are just my personal ideas. What you are doing is fantastic. * above I meant to say I do NOT know what I am doing.

SPQRAeternum

Thank you. I have some stuff for clothing and also tattoos &amp; makeup, I didn't think about skins yet. For posing I have some stuff for dual poses, like the old vamasutra poses packs, where when you pick a pose it modifies two characters, keeping in place the selected character and moving the other as to fit the pose. But they're not finished yet I'll try to add a fix for the flag pole for new characters. It's possible to move them and any atom to the flag though from the scene objects tabs, there should be a flag button above the atoms list.

thomas d

I am going to try the AI chat when I have some time. I did think of a few other ideas. I know you have the Body Actions with the sliders, which is very interesting. I wonder if you could setup the sound pad the same way, sliders from 0 to 30 minutes, maybe add more sound bites and more provocative sayings, angry stuff and others to create a personality. I think it could be interesting. I was also thinking of your morph look generator plugin, you put out a while back. Maybe a shortened version could be implemented into your system. I know you mentioned Morphs before, wasn't sure if you meant selecting specific morphs or a person generator morph feature. Might fit in well. Also, was idle body movement taken out of the Alive plugin, in 41? Does body actions replace that? Thanks.

Anonymous

If I create a scene everything goes by the book. If I reload the scene the VR-navigation is way off.......Settings of navigation is changed and can't really use the joysticks to navigate. So I have to reset the settings to default first and everything works fine again. Also the desktop function before I do a reset is zero, only see the screen.....no UI-bar shows up. After reset VR I can navigate normal in VR and Desktop. So it is all functioning if I first reset VR-settings after reload a scene.

SPQRAeternum

I'll take a look. That sounds related to my first person vr locomotion feature (something like aeternum ui > settings > general settings > 1st person vr locomotion) that has snap turning, maybe you activated that and it isn't working properly for you.

SPQRAeternum

My UI works only only in one place, either desktop in desktop mode, or vr in vr mode. It can't work both VR & desktop at the same time if you have it on the VR hand. but you can switch it to floating mode, and then it should work for both desktop & vr at the same time if you want because it will be a floating atom in the scene

Anonymous

Will also check that! Thanx for you time and efforts bud!