Home Creators Posts Import Register Favorites Logout

Downloads

Content

First major update!

Check out the collection with all the new videos & tutorials here: https://www.patreon.com/collection/1956380

Changes -

Major improvements on the UI

Fixed ksTree shader issues

Improved tree setup logic

Made custom surfaces easier to remove

Added WaterFX - add ponds, lakes, sea and a few other water types to your tracks with CSP integration

Added a few things to the AI lines section - converting curves to ai lines and reversing direction

Added AI line gizmos for track width and direction

Added power and color values to the CSP Lights panel - turning it into a light manager

Improved material auto-setup

Added ksMultimap - this now supports your materials with diffuse, roughness and normal maps

Added a dedicated material editor panel - change materials, adjust their values and update them directly to the game, first version of the image replacement feature added

Export logic reworked completely - improved the mesh handling (hopefully fixing the bug where users fall trough the track on certain areas)

Added the ability to export selected objects as separate kn5 files

Added model.ini generation based on the kn5 files in working directory

Added layout support

Added layout supported exports to ai lines & track images

Fixed Track Images to actually generate the outline & map of the selected road

Added a debug button - creates a log of your file that you can share to make troubleshooting easier

Added a few things to the addon preferences - gizmo control, shader default values - these values are used by the auto-setup materials button.

A ton of bug fixes and small improvements

Files

Comments

Cody Marx

THANK YOU FOR ALL THAT YOU ARE DOING MAN!! stuff like this is making everyday people like me able to make tracks. im still having a ton of troubles understanding it all and having hard time on a few concepts i have going. but everything you do is helping a bit. im having a hard time making a real life place not far from me. im just struggling with workflow and making the road correctly and the stick to the terrain withought being wonky. ive been trying my hardest last 3 days now to understand it all. its alot to try and learn while learning blender as well.

Hackerkm

Having layout support is huge, thank you very much!

Wayne Heywood

The added shaders are literally a game changer... Reflections here we come! And the trees.. OMG... Those bloody trees were driving me insane, I thought I was doing something wrong. I've almost finished making two real life locations but was debating exporting .fbx and switching to ksEditor because of the shaders. Love you bro, well done!

Sauce Fendi

well done big respect and I was gonna ask cause I was using 0.5.0and upgraded to the 0.5.6 so I can get the water in csp but now my emissive materials csp is not showing up I have the water csp now but not the emissive materials sorry to bother you about this just wondering if I did something wrong or was I supposed to install 0.5.5 before updated to the 0.5.6

SideProject

how do i import KN5 like older versions