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Fixed fresnel materials resetting to ksperpixel on export

added default values for all new shaders to the addon preferences

I'll be really busy today and away from my PC but I still wanted to drop this hotfix since it was quite a big problem...thank you @Unnry for reporting it in!

There's a quite a few things that will get done on the addon over the weekend so expect another hotfix around monday.

The normal texture on the fresnel shaders also isn't getting applied yet...I wasn't able to fix that yet this morning - and it's the first thing I'll get to fixing once I come back home today.

As always:

Uninstall previous verision

RESTART BLENDER

Install the new one

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Comments

Olx

Hey, im new here, just joined yesterday. I created a track on blender and wanted to export it but ksEditor was giving me headaches so i joined this Patreon to get your add-on. Is it possible to use it with an already built track or only to create it from scratch? I’m currently stuck on the exporting phase since my track is ready to test but when i export it and test it in AC the car is floating and i see the track in the sky.

DB_1973

Seems any shader that has a NM there is no option to load a NM in the shader settings.