Development Update - December 2022 (Patreon)
Content
Hey everyone, hope you're all doing well. First off, I want to say a big thank you to all my patrons, your support is greatly appreciated. As there are quite a lot of you now (almost 50 patrons, and roughly 7k users!), I think it would be a good idea for me to talk more more regularly about what I've been working on.
So, since my last post (May), the main things I have implemented are:
- Custom races / religions
- Full map editing
- Government generation controls
- Folders
- Temporary settlements that don’t need an account
- Ability to share settlements with a public access link
- Building render overhaul to give them more depth
- Trees
- Farmland and forests overhaul
- Edit controls to move and swap buildings
- Re-roll building option
- Ability to draw initial rivers and oceans before generating a settlement
- Ability to generate rivers that can branch
Most of those have been around for a while now, so let's take a look at the most recent one - drawing the initial rivers and oceans.
- Go to the landscape tab of the create settlement form:
- Change ‘Water configuration’ from ‘Generation’ to ‘Manually drawn’:
- Click the draw button, and then draw rivers and oceans to make something like:
Rivers are bodies of water that can be crossed with a bridge, while oceans cannot be crossed.
- Click save, and then generate the settlement, and get something like:
As part of this feature, more complicated water layouts are now possible, like lakes, branching rivers, and islands - some of these are also now generated when the generate river / oceans options are selected! I think this results in some pretty cool looking settlements, and can’t wait to hear what you think about it!
As always, any and all feedback is welcomed!