Development Update - April 2023 (Patreon)
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Hey everybody, hope you're doing well! This past month I've been busy working on a lot of stability improvements and bug fixes, as well as a couple of interesting features. In summary:
1. FoundryVTT integration
2. GeoJSON export
3. SVG export overhaul
4. Better fill controls
5. CTRL-hover support for deleting buildings + trees
6. More shop names
7. Lots of other minor bug fixes
The big one here is FoundryVTT support. It's a premium user only features that's currently in beta - you can download the module here: https://github.com/thomasjallerton/towngenerator-foundrymodule. This is more than just showing a static image - it grants basically full access to a settlement, including the buildings and people, as well as access to the event and time controls.
This also lets your players see the settlement, with configurable permissions (though I do want to make them more granular in the future). In addition, the module adds the ability to keep the settlement in sync between players, as well as the ability for the GM to mark the players' location on the map.
Please check it out and let me know what you think! Once I'm happy that it's working as a good initial version, I'll try get it released to the Foundry module library.
So what's next? I think I want to overhaul the districts. I haven't decided the scope of this yet, but at the very least I want to increase the variety and expose the details of them in the website. I also want to add the ability to 're-roll' at the district level, like turning a middle-class district into an upper-class one. Is there anything you want to see here? Let me know!
Also since my last post I've created a Discord server, and an offical subreddit:
Discord invite: https://discord.gg/RrUNpebjGD
Subreddit: https://www.reddit.com/r/fantasytowngenerator/